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aka_tom_w

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Posts posted by aka_tom_w

  1. OK

    I have given this some thought.

    There will be some people don't like this game, but they are the same folks who were not interested in CMBO CMBB or CMAK because that kind of game doesn't not do it for them.

    If you liked CMx1 style games (the 3 mentioned above) my guess is you will find CM:SF to your liking.

    But that's just me, and I am just guessing.

    -tom w

  2. Rating

    12+ (PEGI)

    Minimum Requirements

    Windows XP

    2.0GHz Pentium 4 or equivalent

    512MB RAM

    1 GB Hard Drive Space

    128MB Graphics Card supporting a minimum of 1024x768

    DVD-ROM Drive

    Broadband (required for online multiplayer)

    This information is based on specifications supplied by manufacturers and should be used for guidance only

    these are listed on the play.com pre-order page

    this is the first link I have seen with specs

    PC windows only no mac version

    specs on the play.com preorder page

  3. If I was to guess about this I might suggest:

    something like:

    System Specs

    CPU: Pentium 2.0GHz (or better)

    Operating System: Windows XP Professional

    RAM: 1.0 GB (512 megs bare Minimum, 2 gigs or more likely for faster playability in RealTime )

    Graphics Card: NVIDIA GeForce 7600 (?) bigger and faster is always better (More RAM means better frame rate right?)

    Sound Card: You need one

    Internet: DSL

    Monitor: 1280 x 1024 max res

    Hard Drive Space: 350 GB

    HD : 350 GB free space :eek:

    BUT that would just be a guess

    [ May 29, 2007, 08:10 AM: Message edited by: aka_tom_w ]

  4. Originally posted by Rob Ross:

    Combat Mission: Shock Force Recon Monday, May 21, 2007 by Brian King

    </font><blockquote>quote:</font><hr />There is still a long way to go until this game is polished and ready for prime time

    Moon

    'Combat Mission: Shock Force is now officially annonced for release on July 27th, 2007'
    :rolleyes::rolleyes::rolleyes: </font>
  5. I think they said there will be a Demo

    Probably sometime this summer

    the demo will undoubtedly let us get a feel for what this one is all about.

    They have a history of releasing GREAT demo's and wonderful demo scenario's.

    We will be able to take it for a test drive before we buy, (as always) so if we can be patient enough to wait for the demo (that's getting harder now I know), I am sure all these questions will be answered completely to your satisifaction the first time you fire up the demo (again, sometime this summer, we are told) smile.gif

    -tom w

  6. Originally posted by rudel.dietrich:

    As the Syrian player I would love to see this!

    15 free casulties a mission without even lifting a finger

    Sadly I laughed, (because it is more then half true, "15 free casualites per mission") but its not so funny considering how many service members including test pilots have lost their lives and left behind grieving family members during the lengthy testing process of this overly expensive alabatros. :(

    Statistics about the deaths caused by this aircraft are not handy at the moment, but last time I looked there was a website with a timeline and an alarmingly long list of service members lost in Osprey crashes. The last time I looked I was deeply moved and greatly saddened by the loss of life this aircraft has caused in crashes and failures.

    [/rant off]

    -tom w

  7. Originally posted by Madmatt:

    The thing to remember with regards to the infantry video was not the animations themselves, which were placeholder at best when the video was taken, and admittedly VERY raw, but the fact that CMSF now models each soldier individually and that there is no more abstracted gunfire 'bursts', but rather that every pull of the trigger from your men is both visually and audibly (although there was no sound in that video, stay tuned for that!) registered, modeled and tracked in game.

    Madmatt

    OK

    I am impressed with that part!

    "but the fact that CMSF now models each soldier individually and that there is no more abstracted gunfire 'bursts', but rather that every pull of the trigger from your men is both visually and audibly !

    Well Done!!!

    Very nice.

    tom w

  8. They measure their customer satisfaction "the old fashion way", by the bottom line and hard sales. Just buy the game, and keep buying their games until you are dissappointed in the level of service or gameplay, that's pretty much the sum of their customer satisfaction survey, sales.

    Pre-order the game the first chance you get.

    Offering Pre-orders is their idea of a customer satisfaction survey.

    tom w

  9. "Personally, given the fact that the Stryker is quite a vulnerable vehicle up against enemy armour, I think this will make for a more exciting game. You will have to think more in terms of force protection rather than gung-ho assaults when you suspect that enemy armour is in the area, at least while you wait for Artillery and Air assets to come online."

    I too have been lurking in this thread and following the issues back and forth. I would like to suggest one thing missing here is that virutally any vechicle of any kind on the modern battlefield is vulnerable to ATGM's and to a lesser extent RPG's. This is the same for Bradley's or Strykers. I could be wrong, but I thought that on the modern day battlefield all vehicles could be destroyed my some form of shoulder launched missile. Sure, that is a very broad statement, but the whole concept of light, medium or heavy AFV or IFV is really a mute point when a Javelin or Russian equivalent launched by a couple of soldiers can and will destroy them ALL equally well.

    Once again Steve and Adam and the rest know WAY more about all this specifics then I do, but I thought that missiles that can destroy any vehicle (either shoulder launched, tube launched or launched from aircraft) were the real issue that needed to be talked about, not whether a Bradly or a Stryker is better or more specialized for this role or that. My point is, it really does not matter because irrespective of what armour or vechicles the opposing side presents, any and all friendly vehicles will blow up all the same when two guys behind a bush launch an ATGM and it hits the target.

    Wasn't there some comment about "egg shells with hammers" refering to tanks (mostly Allied) from the WWII CMBO discussions, sounds like the same old same old to me.

    Bradley Vs. Stryker? (who cares, they are both egg shells with hammers in the eyes of a Russian ATGM, Kornet?)

    -tom w

    [ March 15, 2007, 04:40 PM: Message edited by: aka_tom_w ]

  10. Originally posted by Cpl Steiner:

    I don't really see what all the fuss is about, as CM:SF will have M2 Bradley/M3 Cav vehicles in it from the start. As long as BFC makes it possible to swap in M2/M3s for Strykers in any scenario (including those in the solo campaign), everyone should be happy.

    BFC, will this be possible?

    the M2 and M3 are in, here is the "planned vehicle" list from the web site:

    web page from CM:SF promo web site

  11. just an interesting web site where they make them near London Ontario:

    Main Page Land systems web site

    more video's and pics here, from this promotional site:

    multimedia web page video's of a wide assortment of vechicles they sell

    just for interest sake:

    GDLS-Canada markets wheeled armor products internationally. The division also manufactures the highly successful LAV family of vehicles in a facility that combines state-of-the-art research and development with systems integration. Last, but not least, GDLS-Canada also supports the corporation's global presence through administrative leadership and strategic co-ordination for GDLS-Australia and collaborative initiatives with MOWAG.
  12. If anyone is really interested there is a ton of info online if you google: "Combat Lifesaver"

    Combat lifesaver US military page (looks official)

    Combat Lifesaver Course prepares Soldiers for battlefield life saving

    Yvonne Johnson

    APG News

    ABERDEEN PROVING GROUND, Md. (Feb. 15, 2007) - It used to be that only qualified field unit medical personnel could go beyond the basic first aid measures to administer emergency life-saving measures on the battlefield. That is changing as a new course trains Soldiers, enlisted as well as officers, in life saving techniques that are making a difference for Soldiers fighting in the War on Terror.

    The newly updated first-aid curriculum being taught to Army personnel worldwide has come to Aberdeen Proving Ground.

    The Combat Lifesaver Course is administered jointly by the APG Fire and Emergency Services EMS Division and Kirk U.S. Army Health Clinic.

    The course introduces Soldiers with very basic medical training to several critical elements of field care such as performing rapid medical assessments, establishing intravenous access, performing needle chest decompressions and the placement of naso-pharyngeal airways in battlefield patients.

    The weeklong course trains non-medical personnel to administer life-saving first aid and is crucial knowledge given the combat situations ground troops are facing in Iraq and Afghanistan, according to Staff Sgt. Marcus Murray, KUSAHC training coordinator, who instructs portions of the Tactical Casualty Care course.

    "This is not your typical medical class," Murray said. "We try to teach Soldiers what they will encounter in the war zone. The focus is on tactical training, evaluating, treating and evacuating casualties under fire," he said. "It's the best training I've been a part of."

    He praised APG EMS personnel for "bringing an incredible amount of experience to the table."

    "Their expertise was so valuable," he said. "It made the training that much better."

    Soldiers in Iraq and Afghanistan often operate beyond the immediate reach of combat medics, said Col. Greg Jolissant, the Army's top medical training officer, adding that only one Army medic is commonly assigned per infantry platoon of 40 to 60 men.

    "The nearest combat medic may be 30 minutes away, but if you have a partial amputation, you have about 10 minutes to stop the bleeding," Jolissant said. "You can't wait for the medic to show up."

    199thinfantrybdemedic.gif

    [ March 08, 2007, 04:52 PM: Message edited by: aka_tom_w ]

  13. I dont want to have to reboot to work with the XP side

    Should Windoze get corrupted or you find you need something you saved in XP

    you can just grab it in the finder window

    yes

    I would have to agree that makes the FAT choice the easy and obvious one to go with. (BTW I don't have my intel Mac yet) :(

    (but then, I don't need it yet do I, because the game has not been released yet so I can wait it out.)

    -tom w

  14. thanks jj

    amazon.com reviews

    This is, by far, the most thorough treatment in english on the Soviet-Afghan war. The Soviet attempts at a heavy-handed approach to counter-insurgency only backfires in the end. A lesson few seem to understand. This brilliant work describes how the Afghan guerrilla tactics evolved with each new Soviet attempt to thwart them. The brutality on both sides is beyond comprehension and reminds us how evil is war.

    The Bear Went over the Mountain, July 14, 2004

    To capture the lessons their tactical leaders learned in Afghanistan & to explain the change in tactics that followed, the Frunze Military Academy in Russia compiled this book for their command & general staff combat arms officers. The lessons are valuable not just for Russian officers, but for the tactical training of platoon, company & battalion leaders of any nation likely to engage in conflicts involving civil war, guerrilla forces & rough terrain. This is a book dealing with the starkest features of the unforgiving landscape of tactical combat: casualties & death, adaptation, & survival. Provides an intimate look at the boring but brutal business of counterinsurgency. Maps.

  15. I am REALLY looking forward to RealTime to play and practice against the AI.

    Realtime will shine and may be my first choice when I want a challenge against the AI because there will be instant gratitifaction and no waiting. (I am in my 40's and reallife leaves my playing time limited so I still want instant gratification, and as much game play per minute as possible, so realtime against the AI for solo play will be a HUGE bonus.)

    Against human opponents I would suggest only the most highly skilled (AND Quick thinking) players could do well. BUT that is what I hope to be working up to agains the AI in Realtime practice.

    Captain Foobar, I understand there will be some form of RealTime "Time out" feature for a bio break or snack I think.

    smile.gif (If this is new to you my understanding of the TimeOut feature was a pause in the play that did not let you issue commands or study the map or anything, JUST a stopage in play with a blank screen, BUT that is JUST from a fragment of memory that Steve mentioned a LONG time ago, last time this came up.)

    -tom w

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