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aka_tom_w

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Posts posted by aka_tom_w

  1. I have seen that as well

    I think it is VERY realistic that they first surrender and then try to escape...

    Then you can gun them down if you are paying attention as they try to run away

    When they escape they (In my experience IME?) always escape un-armed so they are easy to kill them if you can get a shot at them

    It think this is A VERY cool and well thought out feature

    yes you have to guard them....

    and yes your troops will disarm them, and if you let your troops abandon them, and let them think they are escaping, and then you can have another unit shoot them in the back as they flea..

    evil laugh .... he he he

    yes... I'm a sicko smile.gif

    now its time to go take my medication smile.gif

    (Oh yeah ....BTW its JUST a game...)

    -tom w

  2. This request, or one very similiar to it, has been made in the past. But I will restate it again. As CM will be mailed to people who are eagerly awaiting its arrival all over the world, and some people will get it before some other people (perhaps even a few WEEKS before some other people ie, Australia) and then those people will naturally want to start writing and talking about the NEW "unspoiled" scenarios,.....

    Can we please have a special sub section of the forum set up for a place to chat about the NEW scenarios a where the WHOLE conference or forum could just have ALL the new scenario spoiler info in it?

    Call it CM gold spoiler Scenarios or something?

    Again, I hope all participants here can appreciate that not everyone will get the game at the same time and you can be SURE we all want to see it in our mail box like yesterday!

    So please continue to post your *** SPOILER **info ** warnings for the new folks as this game is REALLY best played double blind when the NEW scenarios arrive.

    Please, Steve and BTS can you set up a special area to chat just about all of the NEW unspoiled scenarios and leave this current section of the Forum for non-spolier posts about the game in general.

    Thanks

    -tom w

  3. I had a 105 or a 81 not sure which one

    it was hit that Panther in VoT directly on the

    top of the (buttoned) turret and take its gun out

    Yup my opponnent left the Panther sitting on the top of the hill and I unloaded all the arty I had left on it and YES! one lucky shot and it hit the turret and took out the main GUN! ( and he was PISSED to say the least)

    yes that was very satisfying

    sure I would say try to drop arty on tanks if you can, but you have to get very lucky to do anything other than scare them or make them button up

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by gaffertape:

    Certainly mortar fire will cause a crew to button up (and possibly kill the commander before he closes the hatch), but I have read reports here that 81s can knock out a tank.

    Top armour was notoriously thin (they had to save weight somewhere), but a direct hit would be required to do the trick.

    GAFF<HR></BLOCKQUOTE>

  4. Yes in indeed

    AI verus AI would be VERY entertaining and a great way to test new custom designed scenarios by those of us who just can't wait to get our hands on that fancy new scenario editor. I bet I will play with the scenario editor more than I will with the game its self.

    AI vs AI and then watch a movie of what the battle looked like would be a very cool way to play with the game and learn more about comabt and tactics and what works and what doesn't.

    I fully support the idea of a CM being patched to let us play AI vs AI and see what happens.

    -tom w

  5. I think the AI is pretty damn good

    the best I have ever played against in a video game war game.

    The more you play against the AI the more it will surprise you. Does it make some questionable judgements, yes? Does it use smoke well? sometimes it can use smoke VERY well and surprise you.

    I think the AI is very challenging and unpredictable and I could not really ask for much more out of a $45.00 game.

    I would like to know what other WWII tactical combat sim games any of you think have BETTER AI?

    -tom w

  6. Thanks Spook

    I did catch that and I should have appended that response to this thread, during the re-post, but you sort of did it for me so thanks smile.gif

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Spook:

    If in case you didn't catch it in another thread, tom_w, I think that BTS announced that bunkers/pillboxes WILL get the "hide" command added with the first (1.01) patch.<HR></BLOCKQUOTE>

  7. yup this one has been coverd too death

    Steve and Charles and BTS know all about this and we have been told it was a conscious decision based on the inability of consumer level cpu to accruataly keep track of LOS of and LOF of units that are moving during the minute of the turn in a 3D environment.

    and yes it should be addressed

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Andorski:

    Apparently vehicles don't block LOS. So infantry walking behind an advancing tank gets no cover, and tanks can shoot "through" other tanks? Isn't this something which REALLY needs to be addressed?<HR></BLOCKQUOTE>

  8. If you wnat ot talk about a REAL 3D battlefeild I believe that Myth II set the standard! Serioulsy it is the most beautiful and graphically stunning 3D battlefield you will ever see, it is in REAL time yes RTS and there is NO resource harvesting. Same theory as CM this what your forces are, and you might pcik up some guys on the way or get a few eienforcements and thats it. If you have not seen Myth II I would suggest you not comment further here as it is a stunningly beautiful RTS game in true 3D, mines that actaully explode true gore and blood and guts and flaming arrows, but sadly no true armour or tank combat, except in an after market 3D mod which does not at all account for hits or the damage an individual round does the wayBS as so accurately simulated that in Combat Mission.

    If you are looking to RTS 3D infantry combat, (swoards and arrows) check out Myth it was in my opinion the first 3D RTS tactical combat sim and it was on a Mac first.

    -tom w

  9. WELCOME to all the new folks

    To all of you who are new here since the Gold Demo release we all welcome you, as we are all commiteed to seeing BTS sales figures grow so we can't get quicker updates and better version of Combat Mission in the future smile.gif

    Since the gold demo release a few threads have started up , with questions about careers, occupations or the ages of the people who post here.

    If you read the thread called "Work" and you can get past the first few posts you will see it is really the best and largest collection of who does what in there "real" life to make a living. From that I'll bet you can get a good idea of the age so folks around here, most the of the regular contributors have posted a little bit about the work work they do in that tread.

    -tom w

  10. OK

    Hi Jeff

    I would like to take issue with this one.

    It think this mind set is a hold over from a 2D board game. With out over reacting to this one I feel if you play CM you will find over a few scenarios that getting a "feel" for what moves where and how fast it can get will develop. I strongly dissagree with the need for any information pertaining to how long it will take for a unit to get where they are going. I think that the way movement is simtulated in in 1 minute increments is EXTREMELY well modelled. I think is it part of the fog of war FOW that you SHOULD not know how long it takes get there or when it will arrive.

    Movement the way it is works just fine IMHO

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff:

    Second : It would be nice, when plotting a move, to know how many turns it takes to get there. It could help to launch an attack without delay and with all of our forces there in the same time.

    Thanks for reading it.

    BTS rules !

    <HR></BLOCKQUOTE>

  11. Hi Steve

    We are all very hopeful to see BTS continue to grow and become more successful. You have indicated that your future production schedule is booked solid and "Nothing is going to change that"

    I'm wishing you all the best success and may you become so profitable and grow so large that you can oversee and direct the production of perhaps more Combat Mission variations and updates simulatenously. With the Future that includes that large team of artists and programers who are flocking to your doors to be a part of this BOLD new Simmove 3D WWII strategy wargame intiative.

    I look forward to your future success and profitabitly, so when is that IPO release date? smile.gif (IT could be BIG ) smile.gif

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software:

    Simply put, our production schedule is booked solid, so at best it is 4 years away (i.e. CM5). Nothing is going to change that for all the reasons we have mentioned time and time again.

    Steve<HR></BLOCKQUOTE>

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