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Sixxkiller

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Posts posted by Sixxkiller

  1. To me, that's missing one of the major points of the conflict. Infantry-only fights just change in rate of casualty infliction per trooper between the Indian Wars and Vietnam. Either that, or they're musket line v. musket line (though at least those usually have cavalry and artillery involved). The attraction of ww2 for me is that it's the first conflict where armour is a standard feature, and the combination of foot, mounted and gun troops in infinite variations. For me, infantry only fights stop being interesting above the platoon level, so CM isn't the appropriate tool to play with them.

    What's particularly fascinating/unique about their infantry warfighting though? The culture and background, granted, are interesting, but I'm curious as to the main points of interest that you'd see in a CM-scale game.

    I don't know what's interesting about being shot to bits on open sand...

    Well Womble, aside from the banzai charges, cave fighting, fight to the last man, jungle fighting aspect I cant think of anything else thats fascinating. Oh wait ya, flamethrowers, guerrilla tactics, burning jungle, bayonet fights...etc. ;) Sadly I think I will need to win the lottery to bribe BFC to actually make this game.

  2. Well CMSF and especially CM:A did great with the desert. While I beta WWII titles as well as the modern ones, I very much prefer CMSF because of the increased lethality of the battlefield. I dream about upgrading them to the newer engine though LOL.

    But instead of them someday making African/Med theater, I wish they would start working on a PTO game, especially with the improvements over the x1 engine that we have now. Infantry-centric battles hold my attention far more than combined arms. Plus the Japanese of that era are just fascinating, and actually beach landings not being abstracted would be amazing. Maybe I will start buying Steve some books and send him some uniforms of the players there. Maybe he will soften, what you guys think?

  3. BFC has just recently acquired the rights to the Deer Hunter series of games. The first new module will be called Deer Hunter: Villagragosa. Set in Los Angeles in 2010, you are to ride Los Angeles public transit and kill your way up to a final confrontation with the mayor of the city.

    System Requirements:

    Windows 98/ME/2000/XP/Mac OSx 8.4

    Pentium 4 1.0 GHz or slower

    48 MB RAM

    16 MB DirectX 7.0 video

    card with T&L

    DirectX 7.0c or later

    Sound Card

    Mouse

    6 MB Hard Disk space

    I have violated my NDA but I just couldnt hold it.

  4. BINGO! People always took JK far too seriously. I always regarded him more like an eccentric geezer who was always entertaining to read, even if you didn't believe a word of what he had to say.

    Regards

    KR

    I thought you were talking about SO. :D

  5. Well I think its a mod. While I never saw any men over there with an SA-80 per se, I wouldnt be surprised if a few are around there considering a few variants werent too popular with the troops. I mean they have quite a variety over there so one more wouldnt hurt.

    Hopefully the Market Garden module will have some good urban combat scenarios and maybe some tweaks to make urban fighting more fun (fingers crossed for firing zooks/shreks from buildings and better rubble).

    Shreks and Zooks shouldnt be fired from buildings in the first place, well unless you were trapped, suicidal or hated the men in your unit and wanted them offed with extreme prejudice. I can give you the reasoning thats obvious, like choking smoke, overpressure causing concussive effects, or setting the house on fire. I can also state the not so obvious as it's tactically a misuse of a weapon system designed to fire and get the f*ck out of there because you are now the object of the enemies affection. It's unrealistic and wont change.

  6. I wish they would take some of the features they've added to CMx2 since Beyond Normandy and patch them into CM:SF

    I agree. I still loved my time with CMSF more than any WWII setting. I mean I never thought I would say this, but it surpassed CMBO for me in terms of wow factor. I mean never say never as far as making it backwards compatible. BFC has been surprising us a lot lately.

  7. Guys, please stop trying to compare this game to CMx1. It's like comparing a horse and buggy to a Mercedes. They both are essentially made for the same purpose but they take different ways of getting to the same place. There are major advantages to both.

    This game as JonS has pointed out, does much of the same thing as Hunt to Contact, you just have to do a little more to get there. In smaller scenarios, it works better and is easier to manage. This is much more of a learning curve type issue than it is with a limitation.

  8. I do so love condescension.

    From the over 8,000 posts you have made on this board I gather you have it up and running 16 hours a day, and I'm sure it would be 24 if it wasn't for that pesky thing called sleep. As a result, I'm sure you know everything there is to know about all things CM; heck, I bet the guys at BFC even call you when they have a question. From now on I will consider it a privilege to bask in the glow of your vast store of knowledge every time I take a look at this board in the future. I defer to you, oh wise one.

    I also like sarcasm ;)

    You should, he works very hard to help make this game better for people like you. Not sure if he plays 16 hours a day, but I bet he misses some sleep.

  9. Bump, bump. Who cares for a Putin vs the US in the Ukraine 2014? Not me. How many of us Cold Warriors would freak over CM 1985?

    Well there is room for both. I care because well, I am not over 50. But I also think the more product we put out, the happier you guys are and the bigger the base of customers becomes. Truthfully my wish list is PTO and the Korean conflict far before we do anything that never happened. :D

  10. Those of you who have downloaded and played it, whats your take on it?

    I played a few scenarios and i really think its done about as good as it can be done on this platform. While it's not even in the ball park as far as CM Normandy goes on a PC, it's got some beautiful graphics at the lowest levels, especially the trees. If you also look at the soldiers uniforms, they look mighty nice as well. Gameplay is not too bad and I absolutely LOVE the path finding lines that show you the exact route and I feel like CMBN really needs this as a toggled feature. Also the slider bar for replay is far superior to what we have in CMBN as well.

    A few gripes I have though are that there are no unit bases. I rarely if ever use them in CMBN but find myself wishing they were included, especially during playback. Artillery needs more of a CM type interface with maybe a drag and draw triangle or box over the point target that is currently used.

    Biggest gripe will be about the number of scenarios included. In 30 second intervals with 30 turns or less, it wont be long before people are done with them and moving on to the next game.

    But I think overall for an iPad game that isnt Angry Birds, it's a 4 to 4.5 star game. Think all they need is someone to refuse to stop playing it on a plane for it to hit the mainstream.

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