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Sixxkiller

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Posts posted by Sixxkiller

  1. The other night I had an American 60mm mortar kill a Wespe. I know it's not that hard and all but that kinda shows that the game does some expected things exactly the way you want them to. But I will also admit when the computer shells my setup positions on the first couple turns it does make the game less fun. I can see why the OP would be frustrated.

  2. Hey, if it meant saving the life of my buddies, I would kill a village of civilians if I had to under some circumstances. But in turn, I also risked my life everyday for those civilians. Even God in the Bible wiped out entire cities and since morality is rooted by religious law and thought, what's really the difference? Morality is a made up word just like everyone's thoughts of whats moral. Hitler and Truman did exactly the same thing, killed millions. It's all based on what your side of the fight you wanna be on.

  3. When was it ever moral to attack another country and kill it's citizens? Just because you try and limit "civilian" casualties doesnt make it any more moral.

    Since when has the deliberate targeting of civilians to reduce the casualties of soldiers been an acceptable use of force ?

    And if the targets were military, it's moral to try and reduce the collateral damage to a minimum, so using the A bomb would be out of the question given the radiation fallout.

  4. I hear ya, just pointing out that it is what it is. Real war isnt fun but games about wars damn well better be. If BFC went out of business I would have to spend more time with the gf and so would you. :D

    I don't think he would disagree with you on that. From my perspective he was simply pointing out that the nature of the game (almost any game) is you are all of the decision makers and therefore your decisions have a lot more consistency (one would hope, maybe not in my case) than would exist in the real world.
  5. Well i see your point about communication between infantry, artillery, and armored units, but if we were to simulate exactly how it was or how you think it was, who would play that game?

    CM is designed for you to take control of your units in a godmode. If you took away this, people would be even more frustrated and play a few times before throwing it away like a used condom.

    As for tanks being too powerful in the game, I do not agree. Tanks are always a focal point and usually without tank or real anti-tank support, facing them especially at standoff ranges requires a lot of tactical capital, and just like in real life, usually cost way too much. I think it's magnified in this game to an extent simply because you have more limited men, supplies, and choices than you would on a real battlefield. I guess it's all on how you look at it though.

    I think that armor is more powerful in CM than it should be. But there's not an easy way to fix this, since by far the biggest reason is the player's GodView . Infantry-armor cooperation was really hard, and the US spent most of '44 trying to get it right; they finally found that semi-permanently attaching independent tank battalions to an ID was the best way for the units to get used to each other. (And of course they installed phones so that the infantry and armor could communicate - and later radios, but not until '45 I think).

    And for a lot of important battles in '44, they *didn't* have it right - the tankers and infantry had different radios; to communicate, the infantry company commander had to radio division HQ, who would pass a message to the tank battalion's HQ, who would contact the company, who would contact the appropriate tank platoon commander and explain what was needed.

    But in CM, this communication is instant and telepathic, and even if a tank hasn't spotted an infantry unit, it can still know to area fire a random bit of forest halfway across the map.

    For this to work realistically, we would need a cooperative game with one person controlling the tanks and the other the infantry. If I, as the infantry commander, needed help, I should have to call my mom and describe what I need shot at. She would then call your mom and describe what I need done. Your mom would then call you with instructions on what to shoot. :)

    The GodView topic has been discussed to death lo these many years, and I agree that taking away too much control from the player leads to much worse situations than we have now. But I think it is the largest contributor.

    There should probably also be a lot more infantry-only battles. And more infantry-light battles...a tank battalion per ID means a tank company per regiment or a tank platoon per battalion; a lot of QBs seem to have more like a tank platoon per company. (And, yeah, maybe it's the lead company, etc....)

  6. SPR was fantastic. Of course it wasnt perfect, they are actors LOL. But it captured the feel of war both in the highs and lows. Watching WWII vets who were on the landing beaches come out of the theater crying says a lot. I think 95% of the armchair warriors who sit here and pick apart movies never saw any combat and base their opinions on what they read and see on TV anyway. Who cares if a Tiger tank looks perfect? Use your imagination...

  7. Cant believe you guys are even arguing about all of this. You can have all the training in the world and miss in combat, all of the time. You can also be the worst range shooter and hit more targets in combat than all of the best guys. The very next day it may reverse. No science or statistics ever gonna be able to change that.

    When I started my military career, we had a SGT on a range tell us something like, "When you guys get in combat you all are gonna suck, Im just here to make sure you dont blow off anyone's head here." Truer words were never spoken. :)

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