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Webwing

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Everything posted by Webwing

  1. Could you upload that to CMODs ? I'd like to give it try. I like to avoid armor as much as possible. I could edit as well but since this was such a popular scenario other people would like to give it a go too. George Mc wouldn't mind I think as long as there is credit. I'm taking notes of everything in this thread!!! Really great stuff in here. Best thread so far. --- [ December 02, 2007, 01:36 PM: Message edited by: Webwing ]
  2. They are limited to the area of the map. You must place them on the map. So if you are looking at that part of the map when is their time to arrive, yes it will be star trek style. I'm usually looking to the other side, to the enemy and they appear behind me. One thing though is the message about their arrival is too small. Sometimes they arrive and I don't even notice.... --
  3. The FAST command I never use. QUICK is better and gets you where you want just as fast. Between crawling and walking you have the HUNT command. But hm... not it. The crawling issue is more a gameplay issue than a realism one, in my opinion. Since crawling is the only safe way to go from A to B without getting shot most of the time. Not sure what would be the ideal solution though. ---
  4. I guess this is more a personal preference. The beauty of the game is that you can do your missions anyway you like. This might be a solution for flat desert maps. Personally I think the game designer should plan all his maps and missions so the troops wont have LOS right away. I had some problems with this but now I'm learning how to avoid it. A small slope, some trees, a wall, some houses... they all help. --
  5. Paper Tiger, Very nice (well, not exactly nice!) scenario! In the doc that comes with the mission you say that some will find it impossible and other too easy. I'm in the first group! Great challenge. Also you say that it is a labor of love and that you don't mind the time it takes to put flavor objects etc. Well, it shows!! Great stuff. --
  6. More than 10 days since the last post. How is it going FinnN? ---
  7. Now I get it! I think CMSF is probably a lot more precise in terms of scale. CMx1 games were more abstract so although you see a house of that size it might be representing a much smaller one. Like with the soldiers that you can make as big as you like (urgh!) --
  8. I agree. Maybe in a future patch they could tweak it. --
  9. JohnO, There is no hurry. Don't worry. Whenever you get it will be fine. And as for seeing any of this in 1.05 don't even bother with this. If it is taken into consideration for future patches I'm happy. I was intrigued by the mud thing and tested it again. I guess I was making a mud track the same as the road track and not enough mud to have an effect. Found some interesting things though. In mud they go a lot slower. As you can see in the picture they are 200m behind having started both teams at the same time. What is curious is that they change their states of tiredness at the same point in time for every change. From ready to tiring, from tiring to tired etc. It seems to be linked to time more than anything here. Another thing is this: Since 9 men squad will not run together on a road for instance, how is that calculated. I have my road squad running and only 5 men are on the road the other 4 on dirt(but it could be mud for instance). The level of tiredness is calculated per squad but how? An average between road and dirt? Just curious. [ November 30, 2007, 01:29 PM: Message edited by: Webwing ]
  10. Dale, I don't see how that would be a problem for them to implement. And they wouldn't even have to mess with the troop structure that they already have in place. They could just have in the QB window the same Units screen they have in the Editor. You activate the troops you like, give them all the attributes, fitness, etc. And off you go. It would be just as you said. Pick a platoon from one company and another squad from another company to support it. You can do exactly that in the editor, why not in QB? That's probably what they are doing. -- [ November 30, 2007, 12:36 PM: Message edited by: Webwing ]
  11. I don't think the game is too far off. It must be exhausting to crawl with all that equipment. The only problem I see is that most scenarios the only way for infantry not to get shot is to crawl. Then you crawl from one building to the next just to get there and be exhausted and unable to fight. Maybe 100m before exhaustion could do for better gameplay? --
  12. I'm not sure I understand what you mean MarkEzra. Actually I am sure! I don't! I'll wait for the pictures. --
  13. Apart from the bugs that are always a pain, most of the negative reactions come from expecting CMSF to be CMx1 with modern weapons. I remember reading someone from BF say precisely that. But hey, they have the same name! Are people wrong to expect that? Specially if don't come often to the forum. I enjoy the differences and can have fun with CMSF even with the bugs. Specially since I'm sure they will most be fixed soon. But I can relate to people that expected something else. I just think it might be about time to stop doing so to avoid further frustration. --
  14. You don't have to autogenerate maps, but there's nothing in a combat engine that prevents you from selecting your own forces (other than BFC's ego) and pick one of thousands of premade maps with some sensible setup zones. </font>
  15. Ah, forgot to comment on the parking lot and the football field! Fantastic.
  16. IRAQI_ATTACK_AGAINST_INSURGENT_HIDEOUT ? It sounds sick, but what the hell! --
  17. My English used to be better. But still I bet you can't tell where I am from. I'm not telling you anyway! :cool:
  18. SlapHappy, hm, talking about ignorance, any news from the other side? Wait, I'll go there check... And another moment of ignorance: The taxi driver, ignorant of his fate, that you order to go anywhere you like just so you can blow him away to no effect against US armor. Somehow playing Red in this game doesn't have the appeal as say.. commanding a Tiger. --
  19. SoColdInWinter, Usually stepping on a mine has that effect!!! There is an engineers squad that apparently marks where the mines are so that others wont step on them. Not working yet! 1.05? -- [ November 30, 2007, 09:04 AM: Message edited by: Webwing ]
  20. I'd love to know more about it and compare the results. Mind you, the terrain thing I only tested with road and mud. I thought those were the 2 extremes. --
  21. Brillant! You'll enjoy it. The few hours of sleep I lost to make this video were not in vain then. --
  22. Don't you download the demo then!!! You'll be some Euros poorer faster than you think!!! ---
  23. Ahh, don't create a fallacy. The fact that designed maps can be good does NOT mean that random maps have to be bad. -dale </font>
  24. -- Gotta love how they name their products though.: Boot Camp, Tiger, Leopard. What's next? King Tiger? ---
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