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Everything posted by ncc1701e
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Thinking of what might have changed, I was obliged to upgrade to DirectX 12 for another game. Would it be possible this is linked?
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First time I am seeing this on my computer. This is with the latest CMSF2 patch (2.04). When I am selecting a blue unit, the red icons are blinking. Everything fine if no units are selected or if I am selecting a red unit. This is only when I am selecting a blue unit. Am I the only one to see this?
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Will Russia Attack Ukraine in September?
ncc1701e replied to Armorgunner's topic in Combat Mission Black Sea
Cost reduction after cost reduction, I am not even sure that the western europe NATO nations have the necessary air/naval/land forces to counter anything (before or after the pipeline). -
Function suggestion: Conditional action.
ncc1701e replied to ZeroAstray's topic in Combat Mission - General Discussion
Oh absolutely, the main problem is finding the right timing per situation and per weapon. And I agree with you that a single command would be useful. But, in the meantime, this is the best solution I have found out. -
Function suggestion: Conditional action.
ncc1701e replied to ZeroAstray's topic in Combat Mission - General Discussion
The 15 seconds pause is there to allow your RPG team to fire on a given LOS target. You may help them by specifying a target arc. Then, the RPG will run away without reloading its ammo. -
Thanks for sharing. In the video, they say at 9:40: "The FCS includes equipment providing automatic topographic positioning for capability of firing from closed positions against NLOS targets by aiming the 100mm gun on target with known coordinates." Is this function to attack a particular position with BMP-3M against NLOS targets implemented in CMBS? And later at 11:05: "Having range of fire of HE-FRAG round up to 7000m and large ammunition allowance, the BMP-3M can conduct an artillery barrage on enemy's forward edge with high accuracy thus without need to call for artillery support." Is this "artillery support" function also possible in CMBS? And funny, at the end of video, I noticed the telephone number to order one...
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Function suggestion: Conditional action.
ncc1701e replied to ZeroAstray's topic in Combat Mission - General Discussion
You can already do this by a combination of commands. See here: The right timing is sometimes hard to find. Agree that a single command would be useful. -
Informal Poll Winner - Engine Update
ncc1701e replied to Probus's topic in Combat Mission - General Discussion
Better to move directly to Vulkan. DirectX is slower than Vulkan on Nvidia GPU. -
I do not have the same experience with drone contacts sharing. Here is an example: I am launching an observation mission with the JTAC team. Two targets are identified The HQ is aware of those targets For testing, I have added a Mortar Platoon HQ, which is under an Headquarters company itself under the Battalion HQ. Everybody is aware of those two targets. Now, near the JTAC team, there are uncons without radio. They have no knowledge of the two targets. I am moving them near the JTAC team. After a peaceful exchange, uncons learn about the two targets. But, without radios, others are not aware. Sending them back, all the nearby units are now aware of the three contacts (one has been detected in the meantime). Thus, information sharing seems to work fine.
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Results for the JTAC Team: Drone starts observing at 02:27:28 One Tank spotted at 02:24:46 One Technical spotted at 02:23:47 Second Technical spotted at 02:23:04 One Infantry squad spotted at 02:11:23 Second Infantry squad spotted at 02:06:15 Nothing more spotted at 01:50:00 Three Infantry squad remain undetected. Looks like the JTAC is good at detecting vehicles faster but not really good for infantry. Next, I will do the same tests with Syrian army and Uncons.
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Results for the Battalion HQ: Drone starts observing at 02:22:56 One Infantry squad spotted at 02:20:40 One Technical spotted at 02:19:59 One Tank spotted at 02:19:40 Second Infantry squad spotted at 02:17:59 Second Technical spotted at 02:17:40 Third Infantry squad spotted at 02:12:34 Fourth Infantry squad spotted at 02:08:54 Fifth Infantry squad spotted at 02:05:59 Everything has been detected.
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Results for the Fire Support Team: Drone starts observing at 02:23:04 One Technical spotted at 02:20:21 One Infantry squad spotted at 02:20:23 (almost at the same time) Second Technical spotted at 02:17:43 Second Infantry squad spotted at 02:13:56 One Tank spotted at 02:08:23 Third Infantry squad spotted at 02:03:06 Fourth Infantry squad spotted at 02:00:14 Nothing more spotted at 01:50:00 Only one Infantry squad remains undetected.
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BLUE forces: I have selected those units inside an US Infantry Battalion: Headquarters Team Operations Team Fire Support Team JTAC Team I always use the same mission (Area Target) on the same location. Results for the Operations Team: Drone starts observing at 02:22:25 One Tank spotted at 02:22:04 One Technical spotted at 02:21:06 One Infantry squad spotted at 02:19:44 Second Technical spotted at 02:18:06 Second Infantry squad spotted at 02:03:53 Nothing more spotted at 01:50:00 Three Infantry squad remain undetected.
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I am playing with RQ-11B Raven drone both with BLUE and RED forces for a scenario. And, since I do not have the same results, I have done few tests to try to identify what is the best unit type to perform an observation mission. Here is an example of few things to spot: Scenario starting time is 02:30:00.
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Consensus for the Best CMSF2 Module?!?
ncc1701e replied to philstat's topic in Combat Mission Shock Force 2
Also Syrian Air Force and some toys like ZSU-23-4 Shilka and ZU-23-2, on pickup, are coming with NATO module. https://www.battlefront.com/shock-force-2/cmsf2-nato-module/?tab=toe In fact, to summarize, each module is complementary, there is no best. -
I am waiting for this one too. I hope there is a scenario and that they do not count only on the flight scenes.
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Operation "Opportune Strike" - CMSF2 Mini Campaign
ncc1701e replied to Boche's topic in CM Shock Force 2 Maps and Mods
Me too, thanks for doing this !!! -
Map size relationship with OOB size
ncc1701e replied to ncc1701e's topic in CM2 Scenario and Mod Tips
I try but sometimes it is difficult to resist the temptation to add a few more units ... I have read a lot of references to CM3 on the forum lately. Did I miss an annoucement or is it just a guess? -
Map size relationship with OOB size
ncc1701e replied to ncc1701e's topic in CM2 Scenario and Mod Tips
Thank you very much for this reply @Combatintman. This is where I see that I am not a real military. In fact, I have played a lot with AI groups, AI triggers, but somehow, I have forgotten the big picture. Cheers -
China, Israel, France and other TO&Es!?!
ncc1701e replied to philstat's topic in Combat Mission Black Sea
The new Scorpion program is starting to be delivered right now: https://www.defense.gouv.fr/terre/equipements/scorpion/scorpion/scorpion2/presentation2 -
Map size relationship with OOB size
ncc1701e replied to ncc1701e's topic in CM2 Scenario and Mod Tips
Thanks for the tips. I have run several quick battles to see the map size chosen with "tiny" forces and "medium" map size. This is good insight. I am extending the map. Back in few months... -
Play testing my first attempt to perform a CMFS2 scenario, I found out that I have no room to maneuver. My scenario is a company size around 180 men on each side with few tanks / technicals. This is a red vs red scenario. The initial map was 752m width x 624m depth. I am immediately to contact despite having some terrain for cover and concealment. I am now extending to 864m width x 1088m depth to allow some recon before first contact and a way to outflank. But my question is the following. Is there some recommended map size depending on the OOB size? I have searched on the forum but did not find the answer. I am wondering if I am taking the good decision i.e. extending the map. Expert advices needed please... Thanks
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Release of updated UK campaign?
ncc1701e replied to canuck97's topic in Combat Mission Shock Force 2
From my understanding, the UK campaign is the last to be updated. The link provided here by @BFCElvis contains all the updated campaign to date: http://community.battlefront.com/topic/136148-back-on-tracks-campaign-is-now-available/ I did not have to reinstall everything. Just download the campaign files and replaced them. Cheers