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  1. Quick question: would I download and install the original bundle? Or just the updates?
  2. Perfect. Just wanted to make sure as the licensing tool can be picky when dealing with bundles. Thanks Chad
  3. Howdy all I have theCMSF Original + Marines Bundle and want to update both to the new version. Would I just purchase the Base Game upgrade and the Marines upgrade? I just want to make sure that is going to work with the bundle that I purchased. Thanks in advance Chad
  4. Sorry for the delay, have been away. Dont have the original key mappings anymore. *Can anyone else, especially from BFC, chime in on this? Would rather not uninstall and reinstall everything for something that may not work in my case* Is this an isolated issue with Windows 10 or are others having this issue? Thanks Chad
  5. Sounds great Mark. I hope my comments do not cast a shadow on your hard work: your maps are great, and the reason I keep playing QB's is because the maps are so good, they can be played on again and again with different results and experiences each time. If you are making map changes (elevations, terrain, building, ect.) then thats great - even though the map will look familiar, it will play very differently. Glad to hear adding new maps is your goal. We appreciate the hard work and look forward to seeing the next iteration of Mark's QB experienceTM! Thanks Chad
  6. Recently installed Windows 10 on my 64 bit laptop. CM installs were working fine before. Now, once you get to the 3D battlefield map (editor or game) the map zooms up very fast and stops only way above the battlefield. If you try and zoom in again, it will go right back up when you are done zooming. If you hit a key to a certain zoom level, like say 1, it will zoom back up right after you let go. I assume it has to do with Windows 10, but it could be something else. Its consistently doing it with all my CMx2 3.0 games (CMBN, CMRT, CMBS). Anyone else seen this? Thanks in advance Chad
  7. Sounds great - will for sure use it. Any plans on future work, or is the universal 3.0 CMBS mod the last hurrah?
  8. Absolutely no arguments there - if your new to CMx2, all maps are great and you appreciate them all. The maps are already done, so porting them over is quick and easy. However, for me personally, all I really play are QB's - so the maps that are included with CMBN and its expansions have been played over, and over and over again. Would love to see a fresh set of maps and be able to leave the map at 'random' setting without getting the same maps I have played so many times in the last years. From the description, if France and Holland are being included then I assume CMBN maps will be included in CMFB. If that is the case, just number them in such a way that I can manually take out the previous maps and leave only the new ones. For instance, in current CMBN there are maps numbered up to around 200. Just make the new ones 300 and above or something. Just a thought.
  9. Mark How many of the new maps will be recycled from previous CMx2 titles? For instance, I noticed a bunch of CMRT QB maps included with CMBS. Would love to see unique maps for each CM base game - even if it means fewer maps. Thanks in advance Chad
  10. AKD Any plans to update your 3.0 sound mod for CMFB? I assume the original one from CMBS would still work unless the file name/structure changed. Would love to see this continue to be updated for CMx2 series. Thanks Chad
  11. Great to hear all around. Looking forward to some QB's.
  12. Akd Did the sound mod ever get updated beyond the original files shared here? This is still the only sound mod I use for all my CM games. Thanks for the hard work Chad
  13. Just sitting here and thinking about the above list a little more, I think recreating the 'COMBINED ARMS' and 'SHORT 75' experience is possible *IF* we can get some better balance to infantry costs. You could call it COMPANY PLUS. In essence, your force would be based on a company sized unit, unaltered. Then you spend your remaining points on adding support elements to it. There would need to be rules for point balancing (to replicate COMBINED ARMS) and what units are allowed and not allowed (to replicate SHORT 75). While this will be tricky, but possible, with Modern titles, it would work especially well with current WWII titles. Thoughts? I think I might start a thread for just this. And please balance the infantry costs so we can use this for CM:BS Thanks Chad
  14. Rugged Defense was great. Discovered it at the same time I discovered CM - they two went hand in hand. Played as 'Chad Harrison' back in that day. I think 'COMBINED ARMS' and 'SHORT 75' can be brought to the modern titles. For those who wernt around back then, 'COMBINED ARMS' was a setting in CMx1 games where the game allowed you a certain percentage of points for INFANTRY, TANKS, ARTILLERY, AIR and SUPPORT if I recall correctly. In essence the setting forced played to have a balanced force consisting mostly of infantry. In other words, you games were infantry supported by tanks/arty, not tanks/arty supported by a few squads. The 'SHORT 75' rules, or 'FIONN SHORT 75' were rules that limited both sides to vehicles that could be defeated on the front armor by a 'Short' 75 gun. In other words, Germany couldnt have Panthers, Tigers or tank destroyers that were essentially immune to the Shermans 75mm gun firing AP at the front armor. And the Allies couldnt take Jumbo Shermans. What both these rule sets did was create a wonderfully balanced game that was entirely appropriate for competitive, ladder play - which is exactly what Rugged Defense was. One set of rules was enforced by the game (COMBINED ARMS), while the other was enforced as a house rule. Certainly people broke it here and there, but never any of my opponents. As Vanir pointed out, it was great fun and very competitive. Unfortunately, it has been hard to replicate since. Every year or so, I have been asking BFC is they ever plan to bring back 'COMBINED ARMS' as a setting, such as here http://community.battlefront.com/topic/103808-cm-v20-combined-arms-for-qbs/?hl=rison#entry1360983 and here http://community.battlefront.com/topic/103808-cm-v20-combined-arms-for-qbs/?hl=rison#entry1360983. Steve finally got back to him and sadly, no plans, ever apparently, on COMBINED ARMS coming back. So moving forward, to duplicate that experience, you would need a whole lot of house rules, none of which could be enforced by the game - you would find out your opponent 'cheated' either once you saw the illegal equipment or after the game. 'SHORT 75' on the other hand, while tricky, could still be done in Modern titles of CM. Take the essence of the rule, nothing is invincible, and apply it to modern kit. APS is out for sure. A limit to Javelins. And so on. If the infantry points were balanced in CMBS, you could make a rule that goes something like this: Alteast 50% of points must be spend on a 'Core' infantry unit atleast company in size - no deleting assets or cherry picking, its taken 'as-is' No more than 30% of points can be spend on armored transport - whether APC or IFV. These vehicles must be part of the parent formation, and not cherry picked. No more than 20% of points can be spent on AFV's No more than 20% of points can be spent on artillery, aircraft and drones No APS. No specialist teams. No Javelins outside of organic ones. So its doable, but we would have to have a pretty long list of house rules and you would have to trust your opponent on it. *IF* the infantry points are balanced in a future patch to CM:BS, I would be happy to head up the attempt at making the modern equivalent to 'COMBINED ARMS SHORT 75'. But if the infantry inbalance in cost remains, I think I will once again find myself waiting for the 'next release'. That being said, I would like to get the ball rolling on 'COMBINED ARMS SHORT 75' for the Bulge game as we get closer to release. Ill start threads for that and get a much more comprehensive list of rules in place to try and replicate the wonderful balance of CMx1. Chad
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