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JulianJ

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JulianJ last won the day on September 8 2018

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About JulianJ

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  1. Yes, I know that colour film doesn't entirely represent the colours existent when shot, and ages as well. Nevertheless, it is a vivid view of WW2 which is worth seeing, glad you liked it.
  2. Part of my job is to do with archive footage. In anticipation of the commemoration of D-Day I rediscovered Hollywood director George Steven's colour home movies of his war. He volunteered at 37 and was put in charge of a combat film unit, filming of course in B/W but he took his 16mm camera along and had access to rare stocks of colour film. These home movies were only discovered by his son in storage after his death. It's an eye-opener, and useful for modelling and gaming.
  3. Funnily enough, the only Bradley knocked out by artillery was hit by an ordinary 122mm round (not PGM) during a barrage. 12 PGMs were no more use than harsh language. I do think BF should look at this issue. As Michael points out this is an across the game issue, not one with a particular side or weapon.
  4. The top modder Kieme did some reskins of UKraine vehicles in digital camo. Sadly he no longer comes to this forum and the links to his uploads are broken. I hope that we can find all his mods and upload them both here and the few good men site.
  5. I am in agreement with @Sgt.Squarehead I fired 9 122mm PGMs at a Brad - exploded all around it - one actually underneath it - and it was still functional till a T90A shot it, and I fired another 3 at a Bradley, to no visible effect - it was mobile. (Was it Galloping Horse Downfall? I will write some comments on that scenario when I have finished it). It's incredibly frustrating and not realistic - especially in the thread from HerrTom which has a lot of evidence that even near misses will do substantial damage to armoured vehicles. I can understand that too much arty can unbalance a battle but fighting against Abrams you can't really take them head on and using PGMs would seem to be a good option - if they worked!
  6. Thanks - this is very useful. However, have you noticed that JTACs and Russian equivalent will have different (longer) call in times when they are calling artillery? Time to have drones on station and adjusting mission would be helpful too.
  7. This is an interesting article from Southfront. ATGM and local conflicts ATGM article
  8. Good luck with your new job. I hope it goes well.
  9. One other thing, I've been using Blender Render 'cos that's what the tutorials online often use but it seems that Cycles Render is better. Have you been using that?
  10. I am being very frustrated by this. I have failed to make even the simplest flavour object by exporting an MDR, they either fail completely or are just 4 bytes of Nul Nul Nul. I haven't a clue what is wrong. Might I suggest that somebody does a youtube vid showing exactly what you do making a flavour object using blender and @sbobovyc plugins? That would be a boon to the modding community here, I think.
  11. Great stuff Mr Wulf! It is my understanding that flavour objects are basically intangible, and don't block sight or fire, but I can't remember where I read it. That doesn't matter for a cabbage patch, but it is an issue when you are creating parked or abandoned vehicles, metal objects like shipping containers, and brick/concrete structures. I second Mord's idea for a "parked" state.
  12. Thanks @The Steppenwulf As I said, I'm new to this 3D modelling business. So I really appreciate your tips. Yes indeed we should. I've modified some flavour objects already. Tho' not used any aircon slots. So that was a good pick. Thanks for reminding me about the .bmp files. @Sgt.SquareheadI've made a police car. When I get my Little Mayhem town finished, I'll release a pack of new flavour objects.
  13. Thanks - here it is: https://www.mediafire.com/view/1fk75apb887ksst/Bricks.png/file https://www.mediafire.com/view/1fk75apb887ksst/Bricks.png/file bricks.png It's just a texture I made from existing CMBS building bricks.
  14. Hi Steppenwulf, I seem to be making some (painful) progress. Take a look at this - it should be a brick cylinder - all my own work. https://www.mediafire.com/file/71g1xfcg4ac7ejr/cylinder.blend/file Cylinder blend I tried to export as an mdr but nothing happens, same as before.
  15. I went back over this thread and realised I had not got all the buildings and flavour objects. Sadly the download links are broken, and Kieme seems to have gone away. I have a suggestion: can we get together and compile all of Kieme's masterworks we downloaded and take up Bootie's suggestion of hosting them? It would be sad for them to be lost "like tears in the rain".
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