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JulianJ last won the day on September 8

JulianJ had the most liked content!

About JulianJ

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  1. LOL! Call me callous, (or perhaps Tony Bliar....accidental but brill mistype) but I don't care. They are there to die for me, and quite frankly all you sensitive snowflakes should harden up. 🙂. Apparently there are 13,000 homeless British Army veterans...OK, we can't win wars any more but we are still putting down markers on how to mistreat our cannon-fodder. It's a military tradition around here (read The Recollections of Rifleman Harris). So I am being realistic,in the CM tradition. Do you notice any medics, casevac or field aid centres. No, they are only for wimps. CM rightly disdains them. Perhaps you should stop playing CM and try Solitaire if it is too stressful.😬
  2. General Jack, if I may speak Sir! 🤣 Unfortunately it is not possible to cut-and-paste parts of maps to reuse them AFAIK. I'd love to be able to do that, which would speed up map making. It doesn't seem possible, unlike say, photoshop, where you can select an area of a picture and copy-and-paste into another - I'd love to do that in the sceanrio editor.
  3. JulianJ

    A Thought Offered for Discussion

    In the Total War series you can have allied forces commanded by the AI. They usually have the tactical nuance of a three-toed sloth. Often are a liability, to such an extent that I would often commit one army commanded by me, against large numerical odds, than even things up with an allied AI army as they were such a walking disaster area. Sometimes they might be useful, in sieges, where numbers count and it's a slogging match. The other tactic I created was the "counterpunch": I deploy my forces, then I would wait to see what extreme stupidity my AI allies would start on, then find some way to use it. For example, if the AI embarked on attacking enemy deployed on a steep hill frontally, I would wait till they were engaged, then race round the flanks and rear to cream the enemy while they were tied up battering the other army. But you can come unstuck if the allies get really badly bashed before you can intervene. If it is a campaign game, you can see a precious elite army commanded by a 10 star general that you have nurtured for decades thrown away in five minutes by the AI. I think the idea of civilians could be good. in Desert Sniper by Ed Nash (brilliant book recommended by @Bootie) he has the dilemma several times of seeing unarmed civilians who his Kurdish comrades want him to shoot as ISIS (which he doesn't) but then an unarmed man carrying a "baby" walks through no-man's land, and turns out to be a suicide bomber. It is very difficult to know what is the right course of action.
  4. JulianJ

    New Schmuck in need of advice

    LOL. I find a certain sort of masochistic satisfaction out of that. Sort of the One Unsmoked IFV is king of all it surveys.
  5. Very interesting stuff, thanks @Kaunitz I would add, in European settings, roads are rarely arrow-straight (with the exception of a few major roads like the autobahns, which weren't prevalent during WW2).
  6. QB maps are my own pet peeve. I think many of the CMBS ones are frikkin awful. It's not just the issues posters have identified above, but the fact that most of the QB maps I have played so far a) bear no resemblance to any town or village landscape I have ever seen b) lack tactical benefits of terrain so games become grinding matches To give an example: the CMBS QB I am playing at the moment - destroyed factory stronghold - is far from the worst, but is virtually completely flat, has only pitched roof buildings and only 1,2,3 storey buildings, so you cannot seek an elevation for snipers and arty observers. It also has four arrow-straight main roads (eh?!). There are no ways to sneak infantry up advantageously, and as Kaunitz says just becomes a short range bloodbath. This is unlike any terrain I have seen, and quite frankly, most factories/warehouses/industrial complexes have many different buildings, from very large flat-roofed ones, to office towers, to small sheds and utility buildings. Where are the shops, filling stations, car parks, workers' cafes, and the odd playing field or billiard hall where the workers take breaks? I've seen more realistic alien planets in games. I was actually today going to propose that some of us here modify the QB maps and make them better, call them Mk2 versions, that would be quicker than starting from scratch and if a few of us did one each it would not become too tiresome. I am grateful to @Kaunitz for raising this topic because it was on my mind too. (note - I like QBs because you can pick your forces, and experiment with different force mixes, vehicles and troops)
  7. hi all, I am going to set up a forum (nothing to do with gaming) and I wondered if the members here have some recommendations. I've looked at the various free forum software apps around, they seem to be much of a muchness, but I don't want to set something up and discover a fatal flaw. I am not a developer, though I do have some computer skills. I just want something straightforward that I can install and get various people to help mod, etc. Any recommendations?
  8. First time through I sorta stormed the main village all guns blazing. Then I ran out of steam. The infantry let me down. By being dead. The second time I mostly hid for at least an hour of game time, sent my recon forward. Killed every tank and IFV, some with Javs (one squad got 3 kills with 4 javs before being slotted) some with PGMs from Arty. I bombarded everywhere, especially the far back ATGM positions. When I thought I'd neutralised all AA defences the Apaches came out to play. With about 10 mins of the game left I sent tanks and Brads to capture the last few objectives. It did seem a bit grindy though. Still took more infantry casualties than I'd like. I did lose a Bradley that had been hiding in some woods for the whole game. I moved it out of cover then a turn later it was a smoking wreck. I couldn't work out what had hit it - I think it may have been friendly fire from the Apaches as there weren't any enemies nearby I could find.
  9. Hi all I just found this resource Live conflict maps https://liveuamap.com/ it covers three conflicts: Ukraine, Syria and Israel/Palestine with news and maps/satellites. You click on a news symbol and it takes you to where something happened. I zoomed in on Donetsk and it seemed to have a useful amount of detail. I couldn't find contours unfortunately but that might be me missing something.
  10. JulianJ

    Igla, RPO reloads

    I noticed that the Igla only has one missile, and the RPO only four rounds. When I am playing the US, my stinger crews can pop about 6 of the missiles into their trouser pockets from reloads in the Humvee truck. My most recent QB - I couldn't find any spare rounds for these weapons anywhere. Does one have to have a dedicated vehicle or are you stuck with the few shots?
  11. JulianJ

    The state of CMSF2

    I do think this is a subject I have some expertise in: digital marketing. Some of the work I do is for small niche software companies, not unlike BF. All of them are acutely conscious of marketing, even if they only have small budgets for it - they want to keep their existing customers and reach out to potential new ones. We all know that new versions and patches can be delayed but that is a reason to ensure that customers are kept in the loop. It's not actually a cost, but has an ROI in increased sales and customer satisfaction. BF seem to be shamefully ignorant or uncaring about this, and its Digital Marketing 101. IMO it is a very poor business strategy just to rely on a hard core of ageing customers in a competitive marketplace, but obviously BF sees things differently, [sigh].
  12. JulianJ

    The state of CMSF2

    I only just started posting on this forum, but I agree with @Mannschaft - I got all excited about SF2, and now my interest is waning. Actually BF you could get some young person, not pay them much, to post updates and screenshots and stuff on this forum and other social media. Keep your core customers happy and inform potential new ones of this new product in development and hopefully to be released soon.... It's part of this Social Media marketing lark we hear so much about. This would take the pressure off, and have a ROI. Get more people to buy the game when it comes out. Gazillions of other companies do this all the time about their products. Why doesn't Battlefront?
  13. JulianJ

    Improvement suggestions

    @MOS:96B2P Thanks - you were right. My stinger troops had just been firing off missiles into the blue yonder. Then there was an off-map explosion and "Aircraft destroyed" - it isn't up for very long, and my attention is on the explosion, wondering what happened, so easy to miss. Given they must have fired about 7 missiles without a hit, I have wondered if some affirmative action programme sends visually impaired soldiers to AA platoons :-). I like several of Ithkial's ideas, esp about tac ai. CMBS is deadly enough without troops doing suicidal things. In the above battle, several times my troops were getting hit by spotting rounds. I tried to make them run the fack away to safety and hide. But they crawled. And got blown to bits. I kind-of think in RL, however tired you were, you'd be breaking some sprint records in that situation.
  14. JulianJ

    Improvement suggestions

    Yes, I would favour manually inputting points values to QBs. If you want to do an experiment, or play a tiny game with a handful of vehicles and men, it's a hassle to set it up at present. I have a feeling that you could do this in CM1? This can't be too difficult to implement.