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dizee

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Everything posted by dizee

  1. hi starbucc exactly the same thing here. the los/lof thing plus several ai/game routine issues, are killin the game. back to soase aswell...
  2. hidden troops still get targeted and destroyed.
  3. nice aar. realy, but that hitler escape coup, cracked me up.
  4. lo patched tha game, and played a bit after a long shelving period. i have to say that alot of stuff has been improved. the battle generator and the editors will give this game a good chance to have a long life. i realy want this game to be good, since it has so much great stuff in it. otoh, there a still very big issues which makes the game hard to enjoy properly. i played the first mission of the panzer lehr campaign, i think 4 times now, and it still has the same arcadish feeling. imho, the biggest flaw of the game is the borked spotting/engaging abilities of armored vehicles, especialy when they are under fire and on the move. in the first panzer lehr mission, the assaulting cromwell tanks, are just driving through my positions at high speeds, engaging/spotting targets left and right, destroying guns, stugs and jpz's often while on move. i cant conceal any gun or stug/jpz on the map. it is spotted/engaged/killed instantly. what are those british flyers all about? i thought air to ground radar etc wasnt realy invented back then. they are spotting/engaging/destroying my guncrews even after i disembarked them before the battle. i realy hope that the developers are on all of this with their add on. dont get me wrong, i dont think that i wasted my money or something, since there arent realy and good games like this out of there, but pls keep on working on this game. it has the potential to be realy good.
  5. i have the same problem. i played a few battles and the first mission of thepanzerlehr campaign, and i had only one burning tank yet.
  6. hi just played the first panzer lehr mission, and i have quite an issue with this stop/dont move thing now. afaik, tanks without a turrent wont be able to engage targets outside their firing arc, when you have set them to donmt move. this is pretty unhandy, when confronted with a armored assault over a broad front. any ideas?
  7. i noticed that when you put the troops on hold fire, they will go through attack animation anyway. this is the reason why undetected soldiers in prone position, are doing this "hi im here" stand up lie down thing. alot would be won, imho, if hold fire would not just stop the troops from shooting, but from doing their attack routine all together. i guess this applies for the tanks changing their facing constantly too.
  8. the initial barbarossa assault was no cakewalk at all. infact, the russians lost huge amounts of men and material, but they put up a stubborn defense in many places, and even did some fierce counteroffensives, e.g. jelnja, which where extremely costly for the german army. the wehrmacht lost pretty much every tank they started with, by end of 41. the 800k-900k kia/mia/wia is also quite correct.
  9. if the tankers inside have the nerves to stay inside, its perfectly spot on i guess. i had similar stuff happening to me on one occasion, and the opposite on another, where a crew abandoned their intact vehicle and started to run. just yesterday, i had a great shootout in the german campaign. the third mission it was afaik. the last t34 was duking it out vs my remaining pak38 and 3 panzers. he took several hits, and all of a sudden, the crew started to abandon one by one. i think the driver started to bail first, while the tc was still letting it rip!! what a cool scene that was.
  10. As in real life type of terrain doesn’t inflict on units protection only hills, mountains and etc. If your unit is lying behind small hill he won’t be hurt – terrain will stop the bullets. But if your unit lies down in field he will be certainly hurt – grass doesn’t stop bullets. I hope that I understand your question correctly. </font>
  11. thank you very much. i think we all can hang back now, and keep enjoying our tank duels.
  12. argh. so we are stuck with this set of maps? :/ and is it confirmed that all terrain types are just images, and have no influence on cover/concealment?
  13. it was a common thing for tank commanders to leave their tank, and scout ahead of their own, when they where caught in a tricky sitiuation.
  14. same here. had glancing side hits on my pIII in the 'steel torrent' mission from 85mm. this might be the result of some sick random formular too, so i kinda want to know this. if angles arent in, the avf vs afv thing, and therefor the whole game, would be void.
  15. is this true? can anyone confirm this, coz i had engagements where my panther withstood 85mm punishments and even deflected 122mm.
  16. exactly. i had an instance, where my panther's frontal upper hull was penetrated by a t34/85 at around 700m. i was like "hmmm wth", but after taking a close look, i saw that my panther was positioned on a slope, driving downhill, while the shooter had a slightly higher position. it looked like as if much of the angle adv got negated by a crap pos. might also just have been a random calculation. we kinda need more info on this imho, to appreciate (or bash ;P) the game more.
  17. i seriously doubt that they have left this feature out. from my experience with the game, i played the demo a bit and bought the game yesterday via dl, angled armor effect is in. to this point, im realy not sure how much of the outcome of shootouts, is determined by advanced calculations, or by pure random factors. ive seen some great "shoot ups" of tanks already, which seemed very realistic. in some instances more realistic than cm.
  18. well, im already stuck at this mission. the game seems extremly hard. way too hard imho. as soon as im moving in im getting shot to peices. my t38 got both creamed by those 75mm guns after cresting. one got imobilized, and the other one took a simple penetration. both pIVc same. didnt expect them to last long anyway with their weak armor. considering that assault on the gunposition. my best scout was killed after reaching the first tree line. dunno how, maybe sniper. after im ordering assault, my troops are getting shot up.the guns are taking pot shots on my single soldiers. hitting every single shot, while they are running. dunno how to micro the nade thing while attacking. and how do you deal with that counterattacking tank? i have nothing which can defeat it. plus my arty seems not to deal him much dmg on the gun positions either.
  19. i just played the demo yet. im tempted to buy this game, since i realy like the micro cc style thingie. but aparently, there are some real issues with the engine (los) which makes this game hard to like. a working dev team can fix this though. a heavy bias towards russian equipment will pobably stick around though, since the devs had put it in on purpose. ive seen this before. if you are a follower of the il2 flight simulation (no energy bleed on russian fighters for example), you know what i am talking about. this is a possible show stopper, since it makes a mockery out of the whole simulation approach.
  20. lol is this for real? geez, as a long time lurker of ic il2 forums, and a player of the il2 game, ive seen this stuff before. im realy no "nazitanks should rock all" fanboi, but that putting the maingun of the t34/43 on the same level as the kwk40 l/48 is a sad joke, should be apparent.
  21. ....in comparision to enemy tanks destroyed. i read in panzer aces by franz kurowski that for every 30 tiger I tanks written off, 1000 enemy tanks where destroyed. this sounds astonishing, almost unbelivable. im well aware of the difference btw a tank written off and a enemy tank put out of action in combat, wich can be retrieved later and repared. is this statement true?
  22. i "tried" to play it 3 times as axis, with default AI setup. it is almost impossible to get anywhere near the nme without being slaughtered, for me. deadly long range AT fire killing all my armor instantly. i cant make any step over that initial ridge. movement on the street seems impossible too. rivercrossing: hell. tanks and ht´s need a eternity to climb that sloop. worst is the endless stream of 155mm arty from crack spotters.
  23. i "tried" to play it 3 times as axis, with default AI setup. it is almost impossible to get anywhere near the nme without being slaughtered, for me. deadly long range AT fire killing all my armor instantly. i cant make any step over that initial ridge. movement on the street seems impossible too. rivercrossing: hell. tanks and ht´s need a eternity to climb that sloop. worst is the endless stream of 155mm arty from crack spotters.
  24. dont forget that a tank not only has a crew quater. especialy from the side, u can hit the engine compartment, where a spend, lowcaliber, none he round, might not cause mucho damage.
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