Kommandant Posted September 14, 2011 Share Posted September 14, 2011 I would like to know only one thing about the editor, say i make a new map, from zero and save in the 1.03 version, if the 1.04 is released can i still play this map i made or the game will not allow it? I'm very curious about that because if i spend days in the editor just to have my map not working on the 1.04 version it would be very disappointing... Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 14, 2011 Share Posted September 14, 2011 Yes, I think it is safe to say that at this point all campaigns will be future compatible with any new patches Link to comment Share on other sites More sharing options...
Kommandant Posted September 14, 2011 Author Share Posted September 14, 2011 Yes, I think it is safe to say that at this point all campaigns will be future compatible with any new patches This are good news indeed... Thanks Hurbert! Link to comment Share on other sites More sharing options...
Kommandant Posted September 17, 2011 Author Share Posted September 17, 2011 so... Using this old post, i will ask another question... I'm trying to mod 1914 call to arms, so the Germans have a decision to boost Ottoman infrastructure, rising it'd MPP production and running a rail road to Baghdad, I’m trying to do this by creating another mine for the Ottomans and a rail that goes to Baghdad, but i will keep a town near Baghdad, where the rail pass trough, with 0 supply, and with the Germans activation the town goes to 5 supply in 5 turns with a resource script. The problem is that i don't know how to set the mine and the town to stay with 0 supply until Germany choose Yes in the decision, so anyone knows how to set a resource title to be with 0 supply level at the star of the game, just like the France relocated industries... Link to comment Share on other sites More sharing options...
Bill101 Posted September 17, 2011 Share Posted September 17, 2011 Hi You will need to use a Resource script to activate the mine and town when the Germans choose Yes in the decision event. Link to comment Share on other sites More sharing options...
Kommandant Posted September 17, 2011 Author Share Posted September 17, 2011 Hi You will need to use a Resource script to activate the mine and town when the Germans choose Yes in the decision event. I know, i did this one already, but i don't know how to set the town and the mine to zero supply at the start of the game... Link to comment Share on other sites More sharing options...
Bill101 Posted September 17, 2011 Share Posted September 17, 2011 You won't need to, because any resource set to fire by a resource script will automatically start the game at zero. If that's not working then paste the resource script here along with the location of both the resources and I'll happily take a look. Link to comment Share on other sites More sharing options...
Kommandant Posted September 17, 2011 Author Share Posted September 17, 2011 I understand, i don't have the script now, but i will take a look later if it's necessary i post the script... Link to comment Share on other sites More sharing options...
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