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AI turn a little long?


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Hello,

The game is great! However, I find the AI turn quite long (around 20 min in 1917 for the Allies); I own SC Global Conflict and its way faster (I realize there is more units and the map's bigger, but...). I did check the preferences that suppose to make the AI quicker. I use the normal screen resolution. I think my computer is way powerful enough to handle the game. So is 20 min AI turn is normal or not? If not, any advice?

Thanks

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Im currently playing on a old AMD 3200+ computer with 1gb of ram and a nividia 8400gs. the AI runs through its turn alot faster than 20 mins. also im running it with the regular AI routine, not the quick AI settings.

imo somethings wrong, unless of course your computer is even crappier than this one. ;)

what are your system specs and do you have alot of stuff running in the background?

p.s. my regular gaming machine back home is a I5 2500k with 8gbs ram and a nividia gtx 570. i cant wait to see how this game looks and runs on that puppy, especially with a 27inch monitor.

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My specs are : Pentium Dual Core, 1.80 GzH, 2 Go RAM, my graphic card is a GeForce 7900 GS. I am not a tech guy, however I assumed that was ok. I tried not running anything at the same time and there isnt much of a difference. I mean, how it supposed to run so different than SC Global Conflict which runs fast?

The saved games are loading very quickly and the animation is fast too; its the "thinking" that takes forever, especially the combat thinking A, DD, J and so on. I just tried a new campaign as the Entente, and the first Central Power turn was very fast. I don't know why in my current Central P. game it takes so long!

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hmm, that machine has a better cpu and gpu than mine, plus you have more ram. it should preform better than mine.

i'd check your video and sound drivers. their might be more up to date drivers than the ones your using.

also have you tried gamebooster. its a free program that you use to shutdown unecessary services and stuff running in the background. its what i use.

heres a link to their webpage. http://www.iobit.com/gamebooster.html

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Hi Sygarius,

I've identified a few routines that slow down as the combat map starts to grow and when there are more units on the board and with the next patch this should be much improved.

On my system the longest turns that I find now near the end of the game max out at about 5 minutes and overall you can expect to see at least a 50% AI speed improvement.

I've tested the AI speed with the upcoming 1.03 patch on the old 1939 Fall Weiss campaign that Amadeus has put in the repository, i.e. rebuilt for play with the WWI engine, and with all the AI optimizations selected in game, the AI can play both sides from start to finish in about an hour... which is REALLY fast in comparison to the previous versions of SC.

Essentially, expect to see some significant improvements with the next patch :)

Hubert

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Also, ram is not as important as you might think since 32 bit windows systems can't use more than about 3.5 GB. SCWWI responds more to processor load reduction and processor speed improvements than to graphics improvements. At least that was my experience going from a 2.3 GHz Phenom X4/8 GB DDR2 RAM@ 800 MHz/7600 GS Nvidia to a 3.5 GHz Phenom II/16 GB DDR3 RAM@ 1600 MHz/ ATI 6950. I run Win & 64 bit which can use all that extra RAM.

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I don't think so. The ATI 6950 is much faster than my old 7600 GS but I did not see a noticeable improvement in the AI until I replaced the processor and ramped up the speed. Improved RAM speed might help since most of the game is executed in memory.

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Syagrius,

I think part of the problem is that later in the war the AI can enter into a phase of some very exhaustive logical calculations, i.e. when there are a lot of units or when the distance between combatants begin to increase as this can happen as more areas of the map start to open up.

I think this is the most likely set of factors you've seen in your games starting to slow down and why processing upgrades (followed by RAM) will help the most.

Additionally, refining the code on my end to address the biggest coding 'logic' bottlenecks will probably make the biggest overall difference and this is what I really spent a lot of time attempting to finally address over the last month or so.

Hopefully you'll see as big difference as I did on my end with the v1.03 patch that was released earlier today :)

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Hi Syagrius,

If I remember correctly then this might indeed be an issue with your video card... can you try a lower resolution to see if that helps?

Hubert

Hi Hubert,

I guess I am using the lowest one, 1024x768.

On the other hand, I will do a clean up (formatting), I suspect something is hampering my machine performance (even though I have a good antivirus, who knows?) At least its worth a try. I did notice a lower performance while playing other games also, but not as much as with WW 1. I would not want to convey the message to other people that the game is slow while its my machine that is the problem, because its a great game; the first WW 1 game that gives justice à la Grande Guerre!

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Whoa that's fast! What's your specs?

Syg,

I have a lenovo y560p laptop-i7-2630 qm (with turbo boost up to 2.9 mhz), 8 gigs ram, an intel 160 gb ssd and 6570m radeon (midrange mobile card).

I have played with this pre-patched a few months ago on a i5-2500K and it took actually less than 30 seconds just because of the raw speed of the cpu. I had it overclocked to 4.7ghz. Better CPU with raw power does make a big difference.

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Love these games have many of the SC games but I just downloading The great War and the patch v1.03. Since then the game has slowed down so much it stoppeds and now it just crashed. I have never had this happen in one of your games and now when I read the forum, it sounds like this a bug and was know. I am not a computer Whiz but isn't a patch supposed to correct problems no t make it worse? The Storm over Europe is so slow its unusable. Any chance I can get get my $% back and wait for a new patch. Very disappointing

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Hi George,

The last patch did helped to get things faster for me (around 10 min AI turn instead of 20 min before), however it is not as comparable with SC Global (I made a test and had a number of things running at the same time as SC Global and it was still 3 times faster than SC WW 1). However for me its very stable; maybe the next patch will introduce more AI speed improvement. For sure more RAM would help but I now realize WW 1 is working in a different way than Global.

The AI is for sure competent for naval stuff! For my first game as the Entente, I was sure the AI woudlnt dare a sortie with the High Sea Fleet so I began transfered older battleships in the Mediteranean Sea (as it was the case historically). I took a beating in the North Sea, losing 3 battleships and 8 cruisers!! Ouch, that was hard on British morale :)

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Hi Hubert, I just wanted to post that I've patched the game up to the 1.03 version. Prior to that, an average AI turn lasted between 14-18 minutes. Now, on average, the AI turn is between 3-4 minutes, and sometimes even faster! Not sure how you did it, but thanks so much for speeding up the AI turn. Before I had to set aside major chunks of time just to get a turn or two in, now I can do multiple turns in the same sitting. Once again you have provided fantastic value for the money!

Dave

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