bowlie Posted June 15, 2011 Share Posted June 15, 2011 i want to move my squads through a wood i know has enemy troops in. i want them to move to contact and stop. what movement order do i use? i tried hunt, but they moved like 5 seconds and hit the ground for no aparent reason. a nearby mortar or MG burst i think, but it wasnt directed at them. do i just have to move them up 1 square at a time? it would be nice to have an advance order similar to hunt, but where they move untill they can see something, instead of stopping in the open with no cover and no idea whos shooting them. 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted June 15, 2011 Share Posted June 15, 2011 I wouldn't discount what your troops are telling you. Maybe a sound contact stopped them, but there is something they heard or spotted. In a situation like this I would split off some scout teams. Set a restricted covered arc to make sure they aren't reacting to something on the other side of the map then try hunt again. If the scouts stop again then have them crawl (slow) forward a little bit then try hunt again until you can identify why they are stopping. 0 Quote Link to comment Share on other sites More sharing options...
bowlie Posted June 15, 2011 Author Share Posted June 15, 2011 dose a cover arc make them only stop hunting if something is in it then? 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted June 15, 2011 Share Posted June 15, 2011 The restricted 360 degree cover arc just stops them from shooting distant targets that may not have even spotted them, and giving away their position for sure. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted June 15, 2011 Share Posted June 15, 2011 dose a cover arc make them only stop hunting if something is in it then? Yes, that's how I remember it working CMSF at least, so it should be the same. 0 Quote Link to comment Share on other sites More sharing options...
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