Arzok Posted June 12, 2011 Share Posted June 12, 2011 under developpment Link to comment Share on other sites More sharing options...
Arzok Posted June 15, 2011 Author Share Posted June 15, 2011 I need a volunteer to test this unit, in a solo mission. TOW 2 afrika / centauro + balance mod 1.5.2 Link to comment Share on other sites More sharing options...
jcmil Posted June 16, 2011 Share Posted June 16, 2011 I wouldn't mind trying it mon Capitaine Link to comment Share on other sites More sharing options...
Arzok Posted June 16, 2011 Author Share Posted June 16, 2011 Thank you ! Help is very appreciated. Test is very time consumming, and as you know the "trick" of the mission, you never play like players will do... I sent you a PM with the link If all is OK with this tank, it will be included in a much bigger mod... Link to comment Share on other sites More sharing options...
Lemonade Posted June 16, 2011 Share Posted June 16, 2011 Hi Arzok! That's one beautiful tank you have there. Great job! Still, there's one thing I'd like to ask you. As far as I know, M4(105)'s weren't in production until Feb'44. So you surely wouldn't meet one during the North African campaign. Will it be a part of some other campaign you're working on then? Link to comment Share on other sites More sharing options...
Arzok Posted June 16, 2011 Author Share Posted June 16, 2011 This tank was not made for Afrika. It is made for Tartar for a big mod. But it was more convenient for me to make it with Afrika. The solo mission is just to test if all is working properly ! Link to comment Share on other sites More sharing options...
Lemonade Posted June 16, 2011 Share Posted June 16, 2011 That's great. Thanks for clarification. Can't wait for the mod! Sorry for asking, but I just had to. Link to comment Share on other sites More sharing options...
jcmil Posted June 17, 2011 Share Posted June 17, 2011 Thank you ! Help is very appreciated. Test is very time consumming, and as you know the "trick" of the mission, you never play like players will do... I sent you a PM with the link If all is OK with this tank, it will be included in a much bigger mod... Thanks - got it. Hopefully I will be able to experiment this w/end. Link to comment Share on other sites More sharing options...
Commanderski Posted June 17, 2011 Share Posted June 17, 2011 Can't wait for more updates. Great game and it's never the same game twice. Link to comment Share on other sites More sharing options...
jcmil Posted June 19, 2011 Share Posted June 19, 2011 The 105s work well. Response to damage etc all good. The mission AI deployment is detailed & shows some good planned defence. Couldn't decide what the group of allied AI troops & the truck were for, they eventually came under fire & just sat there= assume there is a trigger issue for that group. Is there a time limit for completion? I was busy micro-ing around & it flagged I'd failed, tho only 1x105 was gone & I still had most of the troops. Not that I mind as I shall play it again later Installation was easy, I don't normally use JSGME but it certainly works fine with this mission. I would add a line to the instructions - "Install JSGME if not already present", so it's clear that the mod will go into the MOD folder JSGME uses by default. Link to comment Share on other sites More sharing options...
Arzok Posted June 19, 2011 Author Share Posted June 19, 2011 Thnak you for the feed back. I will check defeat triggers, cause there is no time limit... The ally AI troops just represent your headquarter. You have to protect them, but it is not written in the briefing ! I will add this point. Link to comment Share on other sites More sharing options...
jcmil Posted June 20, 2011 Share Posted June 20, 2011 Ahhh. I had just gone into it as an assault. Perhaps someone who was 'important' was killed & so I failed? You are creating some good content for ToW, I like the Uchronie mod too. Seems like 1c need to give you some recognition Link to comment Share on other sites More sharing options...
Arzok Posted June 20, 2011 Author Share Posted June 20, 2011 The first defeat condition was less than 22 soldiers alive. But if you had few losses, it can't be that. I have to retest if with new victory(some errors) and defeat conditions... By the way, churchill AVRE is in progress (for Caen and TOW 1) : Link to comment Share on other sites More sharing options...
jcmil Posted June 21, 2011 Share Posted June 21, 2011 I will need to play it again & see how it goes, I hadn't counted exactly who was left but maybe I lost a unit when I was studying the 'command' group. I didn't save it just came up with a seconds to close dialog. Now I know who should be protected I can do better Nice Churchill BTW Link to comment Share on other sites More sharing options...
Arzok Posted June 22, 2011 Author Share Posted June 22, 2011 Mission updated ! I hope all is OK now :confused: Same link... Link to comment Share on other sites More sharing options...
jcmil Posted June 23, 2011 Share Posted June 23, 2011 Had 10 minutes to quickly load the mission & I noticed the halftrack crews behaving strangely (as they did in the uncorrected 1.5.2 mod.) Halftrack lost its gunner, driver took his position then when I added a soldier with no driving skill to the gun position the HT wouldn't move. :confused: I discovered that the HT would then only drive if the driver was in the gunner position & the soldier with 0 driving skill was in the driver slot...:confused: This kind of thing hasn't happened in other missions since the corrections were made to 1.5.2 by Gooana. Weird Am hoping to try & play thru the mission today so I can give more details. Link to comment Share on other sites More sharing options...
jcmil Posted June 24, 2011 Share Posted June 24, 2011 Had opportunity to replay the mission, other than the slightly odd M3 crew behavior everything else (& most importantly the Sherman 105s) seems to be working great. Thanks for a fun mission Arzok Link to comment Share on other sites More sharing options...
Arzok Posted June 24, 2011 Author Share Posted June 24, 2011 Thank you very much ! This 'small mod' including the solo mission "sherman105" can be DL here : http://www.39-45strategie.com/Telecharger-des-cartes.5367.0.html Mission Number 32 Link to comment Share on other sites More sharing options...
scoang6777 Posted June 24, 2011 Share Posted June 24, 2011 Where do I get Balance mod 1-5-2 ?I think I have my copy of Africa is only up to 1-3-6. Link to comment Share on other sites More sharing options...
Arzok Posted June 25, 2011 Author Share Posted June 25, 2011 Here : http://depositfiles.com/en/files/eh9e6zpdj Or here : ftp://ftp.alliance-francophone.net/sudden/TheatreOfWar/BalanceMod_152.EN.01.rar Have fun ! Link to comment Share on other sites More sharing options...
Arzok Posted September 17, 2011 Author Share Posted September 17, 2011 Sherman 105 Transfered from Afrika to Caen. Work in progress... Link to comment Share on other sites More sharing options...
Arzok Posted September 17, 2011 Author Share Posted September 17, 2011 Link to comment Share on other sites More sharing options...
JohnW Posted February 5, 2012 Share Posted February 5, 2012 Well done! What are you using as the file list for TOW2? I am still trying to get the SFSExtractor to work. It was easy on TOW. For some reason TOW2 is being more difficult. Link to comment Share on other sites More sharing options...
Arzok Posted February 5, 2012 Author Share Posted February 5, 2012 I can send you the one I use, but none are complete. for Kursk Caen or Afrika ? What do you want to do with that ? Usually, the whole list is not needed. For extractor, sometimes, it is weird. I think you can use the one you have put in TOW/mission editor to extract TOW 2. Link to comment Share on other sites More sharing options...
JohnW Posted February 7, 2012 Share Posted February 7, 2012 My original plan was for Afrika, but Caen would make more sense. I am learning how to transfer objects and models into the game. Basically the same as what Tartari is doing to TOW3 WWII. I mostly want to put more into TOW2, but extracting some items helps me to understand the structure. My first task is to pull some items out of TOW to move into TOW2. Link to comment Share on other sites More sharing options...
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