Spiritello Posted March 28, 2012 Share Posted March 28, 2012 I was meaning that i was unable to make it working. Thank you for sharing the tool, Oberleutnant. I've been able to import the Fiat 508 and Fiat 621 from ToW1, for the italians in ToW2 and used an Opel and Kubel DamageIcon. I followed closely the readme: -1. TGA format with alpha channel, no compression; 2. folder with these textures must have the same name as the unit; 3. all textures are of the same size. Texture with damages contains only the damaged parts, the rest of the image must be cut off by using alpha channel. Main texture showing undamaged unit - unit_big.tga, unit_small.tga. • damaged tracks or wheels: o left side: track_left_big.tga, track_left_small.tga; o right side: track_right_big.tga, track_right_small.tga; • damaged engine or transmission (hull painted red): hull_big.tga, hull_small.tga but i did not understand the following lines: These textures must be compiled into one by using DamTexConverter tool. Input parameters are: - path to the textures folder (relative to current directory) - shift (optional, 5 by default). what are we supposed to do with the textures folder? When i put the unit textures folder on the DamTexConverter thingy, all i get is a error message. Link to comment Share on other sites More sharing options...
Arzok Posted March 29, 2012 Author Share Posted March 29, 2012 I sent you a MP with how it works. It is not very difficult, but there are some tricks Link to comment Share on other sites More sharing options...
Spiritello Posted March 29, 2012 Share Posted March 29, 2012 ok, thanks a lot Arzok! Link to comment Share on other sites More sharing options...
OberLeutnant Posted April 14, 2012 Share Posted April 14, 2012 I sent you a MP with how it works. It is not very difficult, but there are some tricks I do not understand how it works. I made the texture, but then the utility does not work. Link to comment Share on other sites More sharing options...
Arzok Posted April 15, 2012 Author Share Posted April 15, 2012 Hi check your PM and you email ! Link to comment Share on other sites More sharing options...
Arzok Posted April 17, 2012 Author Share Posted April 17, 2012 I sent you an email with a step by step instructions ! Tell me if it is clear. If yes, I can give the link to whom is interested ! Link to comment Share on other sites More sharing options...
OberLeutnant Posted April 17, 2012 Share Posted April 17, 2012 I sent you an email with a step by step instructions ! Tell me if it is clear. If yes, I can give the link to whom is interested ! Arzok, thank you for it. I understood everything and I got myself these icons. I am ashamed, because it was simply elementary. Thank you very much! Link to comment Share on other sites More sharing options...
Arzok Posted April 17, 2012 Author Share Posted April 17, 2012 OK, a lot of things are easy once you have done it Did you solve your problem of transparence ? And the size of the final dammage icon ? Link to comment Share on other sites More sharing options...
OberLeutnant Posted April 17, 2012 Share Posted April 17, 2012 OK, a lot of things are easy once you have done it Did you solve your problem of transparence ? And the size of the final dammage icon ? Here's my first result:) The size of final damage icon is 256*256*32bit. Link to comment Share on other sites More sharing options...
Arzok Posted April 18, 2012 Author Share Posted April 18, 2012 Excellent So now, the only major missing thing is how to create a new nation in TOW 2/3 ? It is not clear for me if Tartar, you have imported polish and french units as new nations, or with an existing nation ? What russian modders think about that ? :confused: Link to comment Share on other sites More sharing options...
OberLeutnant Posted April 18, 2012 Share Posted April 18, 2012 On the new nations around wrote on russian forum. I'll look for it. But nobody has yet made it real. I myself have no idea how to do it. American nation for the Eastern Wind mod Yuri Verbitsky (YuVe) added. I add only U.S. units from ToW3 and train car (static) from ToW1. YuVe told me that he can add the nation. Write to him in pm on the russian forum http://forum.1csc.ru/index.php?/user/209774-yuve/ Link to comment Share on other sites More sharing options...
OberLeutnant Posted April 19, 2012 Share Posted April 19, 2012 Hello, Arzok! I can not help you on the nations of the French and the Poles. Here is an old post by 1c developer: http://forum.1csc.ru/index.php?/topic/19485-%d0%bc%d0%be%d0%b4%d0%b5%d0%bb%d0%b8-%d1%82%d0%b5%d1%85%d0%bd%d0%b8%d0%ba%d0%b8-%d0%b2%d0%bc-%d0%b8%d0%b2/page__view__findpost__p__609997 Link to comment Share on other sites More sharing options...
Arzok Posted April 20, 2012 Author Share Posted April 20, 2012 It will be difficult ! I tried to import the russian AA truck : There is a problem, probably with the meshmap. I would like to make a 85AA mounted on a zis truck. Do you have some picture ? Link to comment Share on other sites More sharing options...
OberLeutnant Posted April 20, 2012 Share Posted April 20, 2012 IMHO it would be unrealistic unit, because this 85mm AA-gun did not put on the truck in Soviet Army. Hardly you can find pictures. Link to comment Share on other sites More sharing options...
Arzok Posted April 20, 2012 Author Share Posted April 20, 2012 This unit was in squad leader (If you know that game). So I though it was a real unit :confused: Perhaps I can try something like this : http://www.o5m6.de/zis_5v.html Link to comment Share on other sites More sharing options...
JohnW Posted April 21, 2012 Share Posted April 21, 2012 Interesting! I had Squad Leader back in the 80's. I have been wondering how some of the senarios might make work in TOW. I guess the information about creating new nations was not good. Link to comment Share on other sites More sharing options...
OberLeutnant Posted April 21, 2012 Share Posted April 21, 2012 This unit was in squad leader (If you know that game). So I though it was a real unit :confused: This is a fiction, I think. Weight of 85-mm guns (52 k) - 4500 kg. Carrying capacity of the truck GAZ - 1500 kg. Carrying capacity of the truck ZIS-5 - 3000 kg. These trucks can not carry this gun. Perhaps I can try something like this : http://www.o5m6.de/zis_5v.htmlIt's a good idea if you know how to do it. DShK or Four-Maxim on the truck. Link to comment Share on other sites More sharing options...
Arzok Posted April 21, 2012 Author Share Posted April 21, 2012 More than a fiction, I think it is a simplification. Some 85AA were probably mounted on trucks, but probably heavier trucks. For the DShK, I can do the same than for the MG jeep. And search if I can replace the US MG but an CCCP MG. After, it is not sure that I can deal with animation ! Link to comment Share on other sites More sharing options...
Arzok Posted April 21, 2012 Author Share Posted April 21, 2012 Interesting! I had Squad Leader back in the 80's. I have been wondering how some of the senarios might make work in TOW. I used some senarios to make missions, especially for TOW 1 I guess the information about creating new nations was not good. Yes Units can be imported. Italians can be imported. But Poles and French, it needs more work. One possibility is to affect french units to UK or USA army, for exemple ! That can make sense for the end of the war, as french used US weapons. But less for the begin of the war. Link to comment Share on other sites More sharing options...
Arzok Posted April 24, 2012 Author Share Posted April 24, 2012 A first try : Just to test if I can use the HMG model with the truck. Link to comment Share on other sites More sharing options...
Arzok Posted April 29, 2012 Author Share Posted April 29, 2012 A sherman with sand bag, just to see how it can be done ! sand bags are from static objects of TOW 1 Link to comment Share on other sites More sharing options...
OberLeutnant Posted May 1, 2012 Share Posted May 1, 2012 These sand bags can be more armor? Or is it for decoration? Link to comment Share on other sites More sharing options...
Arzok Posted May 1, 2012 Author Share Posted May 1, 2012 You can give them an armor equivalent. And they can be seperable also. But I don't know how the game engine deals with that. I think it is well done. Link to comment Share on other sites More sharing options...
JohnW Posted June 22, 2012 Share Posted June 22, 2012 Arzok, do you know anyone who has the 3D Studio Max files for the M4 Sherman? I don't know if it is possible to go backwards from TSE format to Max format. Link to comment Share on other sites More sharing options...
Arzok Posted June 22, 2012 Author Share Posted June 22, 2012 With msh converter, you can open *.msh (files from TOW) and save it in 3ds format. What do you want to change ? Link to comment Share on other sites More sharing options...
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