G B Scurlock Posted May 27, 2011 Share Posted May 27, 2011 Road to Montcourt (sp?) Campaign, 4th scenario.....just in from of the wooden bunker there is a very obvious opening in the hedge row. I found it when scanning the terrain and planned my attack by entering the wooded lot there and moving under cover of the trees toward the mortars. The troops will not move through that opening and insist on hooking around to the left which is not good. I tried it 4 different times. The opening is there just like other opening in the bocage that we all have used. It's a real pisser. 0 Quote Link to comment Share on other sites More sharing options...
G B Scurlock Posted May 27, 2011 Author Share Posted May 27, 2011 Anyone else found this? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted May 27, 2011 Share Posted May 27, 2011 I haven't tried this campaign yet, but as a thought - are you sure you don't have trees turned off and there's a tree trunk blocking the gap ? It's the only possibility I can think of. 0 Quote Link to comment Share on other sites More sharing options...
G B Scurlock Posted May 27, 2011 Author Share Posted May 27, 2011 I use trunks in close (and they show up) but I will check that again. I swear it can't be a tree. I hope some one who has played that scenario of that campaign will comment. GREAT campaign. 0 Quote Link to comment Share on other sites More sharing options...
Pkunzipper Posted May 27, 2011 Share Posted May 27, 2011 I had pathfinding issues too entering the wood area. I moved an entire platoon and only 1 of the squads managed to enter the woods from that bocage opening. The other 2 squads went the long route (they were lucky since the tank platoon just cleared the long route). I had another issue in this map, I reported on the campaign own thread but got no response. WARNING - IT MAY CONTAIN A SPOILER: If you zoom out (can't remember if full zoom-out or middle level) you can guess the position of the trenches where the enemy heavy weapons are placed even if you units have no LOS to them. However I agree this is a great campaign! Congratulations to the author! 0 Quote Link to comment Share on other sites More sharing options...
G B Scurlock Posted May 27, 2011 Author Share Posted May 27, 2011 No, there is no tree. There is a definite opening in the low hedge just in front of the Wooden bunker. It is even a dirt path. The soldiers do not recognize it and will not pass through it so there is a flaw in the terrain. This should be fixed. 0 Quote Link to comment Share on other sites More sharing options...
thejetset Posted May 27, 2011 Share Posted May 27, 2011 I think I know the exact spot you are referring to. There is a wooden bunker directly to the left of the opening correct?? If so, yeah, I found this too. 0 Quote Link to comment Share on other sites More sharing options...
thejetset Posted May 27, 2011 Share Posted May 27, 2011 Also, can tanks move through openings that engineers detonate though the bocage?? I can't seem to get any of my tanks to move through them. 0 Quote Link to comment Share on other sites More sharing options...
vetacon Posted May 27, 2011 Share Posted May 27, 2011 I have had precisely the same issue - I know exactly where you mean. I tried about 5 or 6 times to get a half squad through it, including setting waypoints directly either side. Most frustrating... Bizarrely though, I think the other half of that squad actually made it through the same gap a few turns earlier - I am not certain of this, as I wasn't monitoring them closely, but they made it into the orchard safely and I'm sure they'd have been cut to pieces if they'd taken the alternative route into it (i.e. running through the adjacent field, round the corner of the hedgerow and back into the orchard). It's a really great campaign and I don't blame Paper Tiger (the designer) for this at all - seems to be just a weird bug. I have saves. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted May 27, 2011 Share Posted May 27, 2011 Yup same bug encountered here, i too managed to get 1 squad through fine, then the rest of the platoon insisted on going the long way. Fortunately I had cleared the long way and it didn't cost me anything other than a few seconds. 0 Quote Link to comment Share on other sites More sharing options...
LemuelG Posted May 28, 2011 Share Posted May 28, 2011 I experienced this too, I concluded it was an effect of the bunker - it's presence blocks the hole. Not really a glitch, I imagine it would be easily fixed by moving the gap or the bunker. Too late for 1.1? 0 Quote Link to comment Share on other sites More sharing options...
Paul Posted May 28, 2011 Share Posted May 28, 2011 Also, can tanks move through openings that engineers detonate though the bocage?? I can't seem to get any of my tanks to move through them. Yes, but you have to make the hole large enough. That means detonating twice. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted May 28, 2011 Share Posted May 28, 2011 Do you mean this gap? If it is that one, then the problem is caused by the bunker and that would mean you can blame me for it . I'm developing this map as a QB map and it works fine. 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted May 28, 2011 Share Posted May 28, 2011 Yes, but you have to make the hole large enough. That means detonating twice. The problem I had (and possibly what thejetset experienced) was trying to enlarge an existing 'infantry only' gap in the bocage that was placed by the map maker. I thought one demo charge immediately next to this opening would correspond to a tank size hole - it certainly looked large enough for a Sherman, but the tank refused to go through the breach until a second demo charge had been used. So yes, it does indeed need 2 detonations, but it looked like it would only need 1. Still, that's the kind of thing you find out painfully for yourself once, and then just know it from then on. I'd prefer it if an existing hole could be widened with only one charge though - those demo charges are worth their weight in pixelgold! 0 Quote Link to comment Share on other sites More sharing options...
vetacon Posted May 28, 2011 Share Posted May 28, 2011 Do you mean this gap? If it is that one, then the problem is caused by the bunker and that would mean you can blame me for it . I'm developing this map as a QB map and it works fine. That's the one! 0 Quote Link to comment Share on other sites More sharing options...
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