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Using battleship bombardment AAR


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surely I can't be the only one who was curious to know what firing off 12 inch guns would work like? Well, briefly, as far as I can tell the only way to get at them is to turn off rarity (even the largest American force doesn't have enough rarity points to afford this). My next discovery was that even though you have to buy a forward observer to use battleship guns the observer is still rated “red X"–i.e. they have a tough time in getting the attention of the battleship. As a result there appears to be a minimum 20 min (!) Time delay. On the upside, you get a little more than 80 rounds of HE. Basically, the only way to use this is during the setup–pretty much flatten the entire map then roll in and mop up.

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IIRC there was a video posted of it back before the game came out. A quick search should reveal it.

Also, there is always the option of adding them to a scenario via the editor and setting up a preliminary bombardment with them. That way, it will arrive within the first turn or so of battle rather than waiting 20 minutes for fire to arrive.

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I believe that you can set the supply level to limited which will reduce the amount of ammunition available to the unit. However, I do not know what levels of ammunition the unit will be left with so you may need to experiment to establish the levels you desire.

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LOL,I was playing with some Naval guns last night,took some screens of them.I will post them later as I am short on time right now.Lets just say they are the THUNDER OF GOD.:D Made short work of a German Company.They took about 12-15 minutes to come in from the time my FO called them so they are very tricky to call in.And yes,you need to turn off rarity to get them,They are very expensive.Guess they didn't want just any E5 FO throwing 14 inch shells all over the French Country side.:eek:

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