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Rhino hedgecutters in reverse...


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I just had a tank scurry backwards into a bocage (desperately fleeing AT fire). Now, I'd sort of expect some track damage, doing something daft like that, and doing it in a paniced attempt not to get all Schrecked is almost expected. What I didn't expect was for the Sherman to cut the hedgerow down too...! Not the best escape strategy, immobilising yourself in a hedge.

Is this an unavoidable thing for the Cullins? Is it possible to only make 'em work when the tank hits a hedge front-on? I can't imagine it happens very often under player control that a tank even tries to go through a hedge backwards (it's hell on the old coiffure, I gather), so it's hardly an important issue, but if it's something simple... :)

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I made a mention of it when I saw it happen in the demo. One of the comments by the beta testers was, basically, "I thought this had been fixed."

I don't know if the powers-that-be saw that it was still happening, but hopefully it's something that gets fixed in 1.01.

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I discovered this in beta testing and I was told that it will be fixed.
Out with your klaxon again Lanzie and ring it 'til Charles' jar rattles. Yeah, also thought this bug was fixed. It seems resilient. Officially now called bacteria.
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