Dr.Jones Posted May 19, 2011 Share Posted May 19, 2011 Hi, i just want to commend Battlefront for doing a good job with this new release. CMBN graphics are good and vegetation is abundant and very greenish and quite well done also the 3d models are very detailed especially the tanks and apc vehicles. But i really miss the damage model when the tanks are hit, like parts falling off (plates and other attached items on the vehicles), broken track and the hit decals on the tank where the projectile hit the armor, it would be very cool if there was an option to see all projectile which hit the tank and info about that projectile like type and what kind hit was is (bounce, penetration). PS: Thats just my 2 cents about improving graphics of the already good looking game. br. Dr.Jones 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted May 19, 2011 Share Posted May 19, 2011 You do know there's "hit text" already? Hit decals would be good though. I know Steve wants them as well so they'll make it in one day. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Jones Posted May 19, 2011 Author Share Posted May 19, 2011 Yea, i know about the hit text, thats why would easy to implement this feature to see all the hits already done to a tank, like in TOW2. br. Dr.Jones 0 Quote Link to comment Share on other sites More sharing options...
hm_stanley Posted May 27, 2011 Share Posted May 27, 2011 This is a feature that should and MUST be in the game.. it would make it 100% better to see damage on the vehicles and as such add immense immersion.. I can't for the life of me understand why they didn't add it in.. I'm hoping this happens.. Was there damage decals or other indicators for the Original CM:BO or BB? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 27, 2011 Share Posted May 27, 2011 Nope...none in CMX1...just a droopy barrel when tanks got knocked out. I'd love to see hits on the vehicles as well...but it wasn't in because they probably just didn't have enough time...not because they didn't want it...I don't think they wanted to push the release back any further. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted May 28, 2011 Share Posted May 28, 2011 CMx1 had a displaced ( about 10%-ish ) turret too ( usually when the tank was burning though .. I think ...) 0 Quote Link to comment Share on other sites More sharing options...
hm_stanley Posted May 28, 2011 Share Posted May 28, 2011 Man.. I look at TOW 2 in terms of it's graphics representation and those vectors with ammo type and decals representing hits/penetrations are awesome.. frankly it's the best part of the game. Otherwise the game is total fail.. with a one man sniper killing an entire company, how fun it is to crawl and kill.. and then chuck anti-tank RPG 43 grenades at T-34's and watch them explode.. I won a TOW 2 game with one guy once.. it was hilarious.. anyway.. i digress.. the impact graphics with side-skirts blowing off and the penetration decals are just the bomb diggity.. I would write the code myself for CM:BN if I could.. I can't imagine that it would be too challenging to have decals married to the ballistics engine to track hits on a vehicle (and stack them too, based on a preference setting). So you could see all the penetrations, all the collapsed shell hits, all the ricochets.. etc.. Also have some additional polygon graphics to show things broken, like tracks, side-skirts.. that would be enough for me.. or hits that didn't penetrate.. etc. Don't need too much, but enough that you get the sense that you took 10 hits from a Sherman in your Tiger and your laughing.. until he flanks you with a bazooka team and blows up your rear.. enhancement request summary: - damage graphics - tracks and skirts maybe stuff like the smoke dischargers broken, or radio antenna gone... (especially tracks) - small stuff. - colored ballistic vector line (line of impact) for ammo - ammo type/size msg above the line and it's result represented by color (red = penetrations, etc). - small black hole decals for all hits (the vector graphics would show what the shell did to you) - nothing big, just a black mark or big black mark for 14in shells Seems doable to me.. Steve.. Please do this.. I would be one area that I think would be somewhat straightforward to implement, would not affect game mechanics and be a great immersion addition.. There is my troll whine for the day. 0 Quote Link to comment Share on other sites More sharing options...
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