Baneman Posted May 16, 2011 Share Posted May 16, 2011 Ok, I'm sure this one can be answered by the CMSF guys who seem to have the new GUI taped. How can I tell which of my units are about to break or are routing ? So far all I can see is that if I can't give them orders, they're routing. But the GUI information doesn't seem to add up - ie. I've had units that have "Rattled" in the GUI, but they wont take orders so are presumably Routing. Then I've had other units that have "Broken" showing, but they DO accept and carry out orders. And also - does a [-1] in the Rattled window mean they're more rattled than the guys with a [+1] Rattled ? Or is it the other way around ? ------------------------------------------------------------------------------- Also - is there any chance of someday seeing some sort of visual representation a la CMx1 showing healthy guys AND casualties for a particular squad ? Eg. you can't tell if you're looking at 6 guys whether their squad started off with 12 guys ( in which case they're likely to be pretty brittle morale-wise ) or 8 ( in which case they're not so badly off ). Even just a (12/6) or (8/2) simple number representation by, say, the unit name, would be useful. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Peregrine Posted May 16, 2011 Share Posted May 16, 2011 Morale will have more impact here than CMSF cause in CMSF your sqds tended to go from just fine to pinned to wiped out. It was hard to extricate them from trouble once they got pinned. A "Broken" is a unit that is has recovered from being "Panicked" or "Shaken". Page 94 of the manual talks about this in better. The -1 or +1 is a morale modifier specific to that unit. It doesn't change and is not a reflection of their current state. So the same amount of fire is more likely to panic a -2 unit than a +2 unit. The manual doesn't talk about the lesser morale levels but I think it goes OK, nervous, rattled, then pinned (which is in the manual talks about) and onwards. 0 Quote Link to comment Share on other sites More sharing options...
Wego McPbem Posted May 16, 2011 Share Posted May 16, 2011 Isn't that information the upside down triangle thing in the hud? Once it fills to the top they're likely to panic. 0 Quote Link to comment Share on other sites More sharing options...
freeeman Posted May 16, 2011 Share Posted May 16, 2011 And I thought was going to be a thread about player moral.. mine was low, demo came.. raised to acceptable.. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted May 16, 2011 Share Posted May 16, 2011 That's the suppression meter, once it reaches the top the unit becomes pinned. 0 Quote Link to comment Share on other sites More sharing options...
Wego McPbem Posted May 16, 2011 Share Posted May 16, 2011 That's the suppression meter, once it reaches the top the unit becomes pinned. Ah I see, thought it was some kind of indicator of mental state. Good to know. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted May 16, 2011 Author Share Posted May 16, 2011 Cheers. Do they get better from Broken or are you stuck with it ? ( sounds like it equates to the little red light they used in CMx1 which told you they'd routed at least once. ) Edit: A thanks, a read of pg94 helped a lot - seems like my CMx1 analogy is correct. Good to know. Thanks for the explanations. 0 Quote Link to comment Share on other sites More sharing options...
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