panzermartin Posted May 8, 2011 Share Posted May 8, 2011 Alright, the important thing is that everyone will smile at the end 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted May 8, 2011 Share Posted May 8, 2011 Alright, the important thing is that everyone will smile at the end Just wanted to clarify I was talking about CMSF. We might not smile if we see the CMBN QB maps, but I'm fairly confident . 0 Quote Link to comment Share on other sites More sharing options...
Mistah Kurtz Posted May 8, 2011 Share Posted May 8, 2011 One thing that bugged me about CM1 QB maps was that the hills often were "bald". But looking at real terrain, hills are often wooded with farmland in the valleys. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted May 8, 2011 Share Posted May 8, 2011 Since all the CMX2 QB maps are hand-made, this will be less of a problem. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 9, 2011 Share Posted May 9, 2011 Yes! Cmx2 Feels, and looks much more realistic! 0 Quote Link to comment Share on other sites More sharing options...
Abrams Posted May 9, 2011 Share Posted May 9, 2011 Wow, 300 maps is a lot. Much more than I was expecting. Considering more maps will be coming in the follow on modules , I won't miss the random maps .... I've lost count of how many ASL scenarios I've played on the original few SL/CoI/CoD/GI maps ... 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted May 9, 2011 Share Posted May 9, 2011 Considering more maps will be coming in the follow on modules , I won't miss the random maps .... I've lost count of how many ASL scenarios I've played on the original few SL/CoI/CoD/GI maps ... Which reminds me of something. There were a lot of ASL scenarios/maps that were converted to CMx1. Here's hoping that the same things happens with CMBN (and sequels). I realize that, due to copyright issues, Battlefront can't do official conversions, but we the players sure can. 0 Quote Link to comment Share on other sites More sharing options...
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