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Paratroopers (again)


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At the moment paratroopers get to drop for 'free' i.e. there is no defence against them until after they've dropped. Would it be more realistic to enable fighters to attack them prior to the drop? They would, therefore, have to have a fighter escort to minimise casualties prior to the drop itself.

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Agree: fighter intercept (and escorting) should apply to paradrops and it should cost MPP to prepare to jump. If transporting parasby ship costs MPP then by air also. Maybe make the unit a bit cheaper to compensate or better against fortresses.

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It seems to have a lot to do with terrain, my experience has been that drops on clear tiles usualy result in very little damage, drops in rough terrain result in higher damage. That seems logical to me. They should be vulnerable to fighter interceptions though. I think the Ariborne units in this game are far too unrealistic, so far I have rarely seen them used in their historical role to establish a bridghead on a coast or accross a river. These units are droped far behind the enemy lines with no hope of ever getting in supply with no other ground forces just to quickly occupy an enemy capitol. I'm no expert historian but the only comparable action I know of is Crete (which is not a capitol), done with Axis air superiority, and it nearly failed.

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I don't know what game y'all are playing, but Paras are one of my most effective units, their threat probability is very high. I use them exclusively for invasions like Sealion and to complete envelopments in early Barbarossa assaults, as we all know that logistics is the key for any sustained military action. Later they are always helpful squashing any partisan activity that may pop up.

They are always sitting behind my lines prepped for any occasion where you might need a last minute attack to vanquish a defender that is barely holding on.

All in all a very flexible unit with high mobility, just don't send them out on suicide missions, make sure help is only the next turn away.:)

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Those are all reasonable missions for Airborne units, I hav'nt played enough games to say too much, but I hate seeing them used to conquer entire nations with 1 single airdrop, I think the conquest of a country should require more than 1 airdrop on the capitol.

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I concur w/these posters. First, paratroopers should not be able to land unescorted behind enemy lines. Escorted, yes, they can damage similar to a bomber or tac bomber, but they should take some damage. They are more lumbering than bombers and have virtually no defenses compared to a B-17 or B-24...yet they take no damage? They should take damage commensurate w/an unescorted bomber/tac bomber. Second, I agree w/Rambo. I've had paras land in friendly rough hexes and take 50% damage...that's way unrealistic. 10% maybe, and perhaps a degrade to readiness, but not 50%. I can't recall if amphibs have done the same, massive damage on friendly hexes, but if so then that needs to be addressed, too. Bob

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Maybe Paras should lose more often readiness and supply and less strength points.

Certain losses are probably always possible.

Missing the target, bad weather condition, bad maps, wrong recon (swamp or trees where open plains were suspected) etc.

If enemy garrisons around, or AA guns, losses might rise quite a bit.

AA improvements could be inflicting higher losses when jumps happen into the AA upgraded tile or next to it.

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How about some more "hidden" stuff?

Just because you have LR bombers to "see" the enemy, doesn't mean the results should be 100% accurate.

1) Didn't the Germans hide some Panzers in "Bridge Too Far"? Well, the Brits/Poles didn't know.

2) Didn't the Germans move up alot of units for The Bulge? Would be cool to mask units a little bit.

3) Intelligence Tech lets you know "where" ships are, but that doesn't do that much unless you're in position. What you NEED to know would be DIRECTION the ship is sailing.

Hey, maybe add more to the behavior of Intelligence Tech, such as "Fake Units".....a.k.a. Patton's fake units pre-Overlord.

Love the game, ready for more stuff to do for strategy & fun.

-Legend

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