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Strategic Command WW1 1914-1918 The Great War: Zoomable Campaign Map & Info


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Just in case anyone missed it we've just announced some more info and screenshots, including a HUGE screenshot of the entire map of the main campaign!

Strategic Command WW1 1914-1918 The Great War: Zoomable Campaign Map & Info

Strategic Command World War One 1914-1918 The Great War will offer the biggest selection of carefully designed and historically accurate campaigns of any game in the series yet! Three (!) full campaigns and seven (!) mini-campaigns put the player at the hot spot of the violent events that helped shape Europe and the World as we know it today. Today, we are posting brief overviews of each campaign - together with a couple of screenshots - as well as the enormous (and we mean giganormous!) world map. The latter is available with a fully zoomable web viewer online (allowing you to explore the entire map in detail without having to download the whole thing...!), or if you do prefer to drool over the map in private, also as a 40 MB download.

Click here for the Campaign descriptions:

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=269&Itemid=463

Click here to open the Campaign Map web viewer:

http://www.battlefront.com/images/stories/SC2/WW1/WW1_Map/TemplateWebPage.htm

Click here to download the HUGE 40 MB campaign map:

http://www.battlefront.com/u.php?1232458741

Hubert

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Screenshots and map look awesome. However, the blockade screenshot begs me to wonder what the negative ramifications might be like for the blockade. If an Allied player chooses to blockade will it affect the attitudes of neutral countries? Also, how does the Central Powers player choose unrestricted submarine warfare, and can it be turned off/on as was done historically so as not to upset neutrals like America?

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It is nice to see that there is room to maneuver on the western and Italian fronts.

Does the game have a mine belt feature (an important aspect of naval warfare of the period)?

Naval mines had been discussed but admittedly the more we've implemented all the other changes to make this a truly WWI game, and the more we've played, the less and less we've seen the need for them.

It's not that we didn't think it would be great to include them, but having had a long list of changes for this release, some items just naturally don't make the cut.

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Screenshots and map look awesome. However, the blockade screenshot begs me to wonder what the negative ramifications might be like for the blockade. If an Allied player chooses to blockade will it affect the attitudes of neutral countries? Also, how does the Central Powers player choose unrestricted submarine warfare, and can it be turned off/on as was done historically so as not to upset neutrals like America?

The Central Powers certainly get to choose whether or not to use unrestricted naval warfare, and they can stop using it should the US reaction get too strong.

Not using unrestricted is therefore safer, but it won't have quite the same dramatic effect on the UK economy.

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