Erwin Posted December 18, 2010 Share Posted December 18, 2010 Beautiful work LLF. Did you ever give an ETA for release, (or did I miss it?). 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted December 18, 2010 Share Posted December 18, 2010 Beautiful work LLF. Did you ever give an ETA for release, (or did I miss it?). Thanks. No ETA, alas - that annoying corporate job / young family thing keeps getting in the way. Plus the AI does really weird things with moving infantry in MOUT environments, so you have to keep testing and testing. That's what's holding things up -- the map itself is long done. Sorry not to have a better answer for you. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 19, 2010 Share Posted December 19, 2010 I know this has been suggested b4, but would it be easier to break your map into sections and give the AI an easier time of it? At a later date, maybe you could then put the sectioned maps together to get your monster map and try that(?) 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted December 19, 2010 Share Posted December 19, 2010 This thread is now well OT (sorry), but yes for obvious reasons, all my scenarios are on subsegments (often quite small) of the big map. The map isn't the issue -- it's getting the Editor to make Uncon infantry employ tactical movement on streets that doesn't result in Banzai charges like this: http://www.battlefront.com/community/showpost.php?p=1199704&postcount=82 It's possible but a hell of a lot of work. Especially with no event triggers or "attractors" (i.e. flags). And since the player will likely lose the scenario (take too many casualties), I want multiple AI plans for replayability value. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted December 19, 2010 Share Posted December 19, 2010 That is dedication, we willlove it when you have time to finish! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 20, 2010 Share Posted December 20, 2010 LLF: Bear in mind that it is extremely pleasurable for gamers to mow down uncons doing an occasional banzai charge. I mean, don't they actually do dumb things due to lack of training/common sense etc? Plz don't feel you have to make all uncons behave like seasoned vets. Having an enemy who is smart all the time is as boring (and frustrating) as an enemy who does stupid things all the time. Variety is the spice etc. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted December 20, 2010 Share Posted December 20, 2010 No fear of that. As I'm sure you know very well, with an AI that doesn't "react", just moves in accordance with preprogrammed orders, you're going to get a lot of mistiming fiascos (and massacres) no matter what you do. Which, as you suggest, can be ascribed to an ill-trained and inexperienced rabble. 0 Quote Link to comment Share on other sites More sharing options...
DaveDash Posted December 20, 2010 Share Posted December 20, 2010 So there is only one way to enter the complex.... Starts with J and ends in M. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 20, 2010 Share Posted December 20, 2010 I assumed it would be S and C as in Satchel Charge. 0 Quote Link to comment Share on other sites More sharing options...
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