phil stanbridge Posted December 4, 2010 Share Posted December 4, 2010 Just fired up the German campaign for the first time and sure enough, my units have lost the Panzerfaust launchers!! They have plenty of rockets but nothing to fire them with! Aggghhhh.. (1.31 by the way!) Does this mean I'm best off not playing the campaign until it is fixed? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 4, 2010 Share Posted December 4, 2010 I asked exactly the same question re the Canadian (no satchel charges) and Dutch (no radios) Campaigns before the 1.31 patch and was told yes wait for the patch. One would think that not having any inf AT weapons is a pretty serious problem unless none of the scenarios have enemy armor. But, there may be a workaround. (I hadn't even missed my Canadian engineers not having satchel charges until it was pointed out in a forum.) At least the Canadian and Dutch Campaigns seem fixed now. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted December 5, 2010 Share Posted December 5, 2010 Canadian Coyote recon vehicles are still equipped with M136/AT4's. Wasn't this identified as an error prior to v1.31? I thought the Canadians didn't utilize the AT4. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2010 Share Posted December 5, 2010 Presumably it compensates for the other NATO forces (the Axis... I mean Germans...) not having all their ATM's. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted December 6, 2010 Share Posted December 6, 2010 Why can't the Canadian SRAAW (H) be "deployed?" 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted December 6, 2010 Share Posted December 6, 2010 Why can't the Canadian SRAAW (H) be "deployed?" Because it uses a Bren style tripod. (a small joke) 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted December 9, 2010 Share Posted December 9, 2010 BF please restore "acquire" to the editor! Bumping for the above thought. It's troublesome that I can't create scenarios with, for example, Dutch or Canadian infantry carrying any anti-tank weapons unless they begin the scenario inside their vehicles. I don't necessarily want them to begin a battle inside G-wagons or whatever, or even to have those vehicles present in the battle at all (such as if they are dealing with a Syrian counter-attack or the terrain is not vehicle friendly). But unless they begin in vehicles, I have no choice by leave them helpless against armor. Does anyone else recognize this as a problem? 0 Quote Link to comment Share on other sites More sharing options...
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