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Quick Battles


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In preparation for the NATO module I try to up my skills a bit by playing with the Marines.

(I acquired it together with the British, but I didn't play them untill now).

Just to get to know their equipment I started up a lot of quick battles.

The maps and situations looked interesting enough, but every battle is just a walkover for the marines. In most cases just select everything and move to the objective will secure a win.

I started to subtract the maximum from my forces, but I still win so easy: like a few LAV's taking on main battle tanks and win. I play against elite republican guards.

The only battle that gave me problems was when I was given only infantry without any anti-tank weapons against an armoured force over very open ground.

Is there a setting for Quick Battles that gives one an interesting match, or is it all just shooting range material?

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The quick battles have long been recognized as being a bit too random to get a decent game.

If you must play solo you are much better off playing scenarios and the campaigns that came with the game, and there are a ton more on the repository and at http://cmmods.greenasjade.net/

But really, if you want to play the game in the best way possible, take on a human opponent via PBEM.

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well it is unrealistic as hell but makes up for fun QB´s.

take you usual marines, select a urban map, "medium or large" battle and enemy +150%(enemy has to attack!). that will keep you on your toes at times and if not is lots of action... make sure to load a few battle to get some decent gear and not only 30+ tow humvees or so :D

key is, loads of enemies and a map where you can not shoot them up from far away. this should ensure some marines casualties.

try it out, its unrealistic as hell but needed to have fun with blue in QB´s :D

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So I played a real scenario with the US Marines: Day at the Beach

Very nice scenario.

I didn't win it, draw (that is alright, I don't know the weapons etc. Actually, I should have lost).

I lost too many marines in the end phase when I stormed and there were still too many enemies intact. I also lost a lot of AAV's because I wanted to know if they could fight: well, not as long as there are any heavy weapons around with the enemy :-(

I played WeGo, and at the end of the scenario it was already light, while it starts at 01:00 at night and game time is 1:00 hour. Is it possible that the game clock (sun) keeps running during the review and planning phases?

I noticed in the past that when I left the game during the setup phase to do something else, that when I returned night had turned into day.

A tactical thing I wondered about: when you have to walk a long way, like in this scenario, using 'Hunt' is rather tiring, but with 'Walk' you may run into trouble without stopping in time. Also, 'Hunt' doesn't work when some remote enemy is detected.

What is the best movement command when you want to stop if coming under fire?

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Is there any plans for QBs to reclaim the glory it enjoyed under CMx1? I could spend hours in purchasing before a PBEM game, and I'd have just as much fun doing that, then actually playing the battle.

Short answer is Yes A lot of attention is going into providing a very good QB experience. For NATO you will find improved pathing and AI reaction, more maps but the same old unit selection. In CM-N you will find those cherries we've all longed to pick... That and I venture to say...and more. By the way you and I feel the same about time spent with unit selection. My Shirnk sez it basically harmless... ;)

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