toxic.zen Posted July 24, 2010 Share Posted July 24, 2010 I was curious and i have not found anything yet mentioned about it, what changes if any will there be to the mission editor with the NATO expansion? new buildings? terrain types, foliage? etc... any extra bones tossed towards the editor would be wonderful! 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted July 24, 2010 Share Posted July 24, 2010 I doubt it, i think we have to wait for a new base game for this type of stuff. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 25, 2010 Share Posted July 25, 2010 Correct. For the most part the basic game components and terrain will not change from the base game. Steve 0 Quote Link to comment Share on other sites More sharing options...
akd Posted July 25, 2010 Share Posted July 25, 2010 Two small things that would be very helpful: 1. Allow "acquire" in editor (the manual actually lists this as a command that can be given in the editor, but now it is gone). 2. Allow setting a reinforcement time at or beyond the maximum battle length (this is the simplest way to remove parts of the OOB from the battle). 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 26, 2010 Share Posted July 26, 2010 Two small things that would be very helpful: 2. Allow setting a reinforcement time at or beyond the maximum battle length (this is the simplest way to remove parts of the OOB from the battle). already available (3 hr max Reinforcement length) Just don't make your scen 3 hrs and you can hide those pesky units you don't need... 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 26, 2010 Share Posted July 26, 2010 We left out Acquire in the Editor because we didn't have time to code in anti-cheating checks. However, introducing this feature is on a more-or-less immediate ToDo List so it will happen sooner rather than later. Steve 0 Quote Link to comment Share on other sites More sharing options...
akd Posted July 26, 2010 Share Posted July 26, 2010 We left out Acquire in the Editor because we didn't have time to code in anti-cheating checks. However, introducing this feature is on a more-or-less immediate ToDo List so it will happen sooner rather than later. Steve Thanks Steve. It can be a very useful feature. already available (3 hr max Reinforcement length) Just don't make your scen 3 hrs and you can hide those pesky units you don't need... Max scenario length is 4 hours. Max reinforcement time is 3 hours. To be consistent within the editor, there should also be reinforcement times at 3:15, 3:30, 3:45 and 4:00. Although I recognize that 4 hour scenarios will be few and far between, I would also like to see an option for reinforcements at some time past the maximum scenario length, e.g. 4:15, so that segregating part of the OOB is always an option regardless of scenario length. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 26, 2010 Share Posted July 26, 2010 Max scenario length is 4 hours. Max reinforcement time is 3 hours. To be consistent within the editor, there should also be reinforcement times at 3:15, 3:30, 3:45 and 4:00. Although I recognize that 4 hour scenarios will be few and far between, I would also like to see an option for reinforcements at some time past the maximum scenario length, e.g. 4:15, so that segregating part of the OOB is always an option regardless of scenario length. AKD, while I agree that this should be consistent, is it really much of a issue? I'm having a bit of trouble imagining a scenario that is 1) greater than 3 hrs, AND 2) has elements that can't be deleted in the editor, AND 3) including elements in 2) would distort the scen I know that sometimes there are a few HQs that can't be removed because of the combinations of sub-elements taht have been retained, but ... really? In a scen that long, realistically you're going to need a fairly large map and reasonably large overall forces, I think. Given that, I also think it'd probably work out ok to include the few HQs you can't just delete. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 27, 2010 Share Posted July 27, 2010 Thanks Steve. It can be a very useful feature. Max scenario length is 4 hours. /QUOTE] Well I'll be darned. 4 hours? Then I suppose BFC will just have to even that up one of these days. Thanks for pointing it out. I'll make a bug report. 0 Quote Link to comment Share on other sites More sharing options...
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