masterclaude Posted June 19, 2010 Share Posted June 19, 2010 Hello Mr. Cater! This one is for you! Alas !More work, sorry for that! I met an unusual event in a mod of mine. It's strange enough to deserve a look. The Axis AI destroyed a russian unit in a village leaving a vacant tile. So it was still Russian owned as far as I remember. Later within the same turn, the AI moved a german fighter in the village. On my turn, as the Russian player, I could not attack this fighter and its supply state has remained 0 for many turns now and the AI has not moved it yet. Even stranger, new russian units production could be put around this village just like I still own it. Have you ever seen such a case? First occurence on my end, maybe not a big issue. Thank you for your time. I'm not sure I have the specific turn I'm refering to but I have a subsequent one. Btw, enyoy the sunny week-end instead no need to rush for this one. masterclaude Link to comment Share on other sites More sharing options...
Nupremal Posted June 19, 2010 Share Posted June 19, 2010 you should send him the save file Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 21, 2010 Share Posted June 21, 2010 Generally I would need a file to confirm the behaviour and error but that being said we did correct one issue that seems to be very similar to what you've described for the next patch. Hubert Link to comment Share on other sites More sharing options...
rjh1971 Posted June 22, 2010 Share Posted June 22, 2010 Check this: http://www.battlefront.com/community/showthread.php?t=92191 Link to comment Share on other sites More sharing options...
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