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Bug in a mod!


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Hello Mr. Cater! This one is for you! Alas !More work, sorry for that! I met an unusual event in a mod of mine. It's strange enough to deserve a look. The Axis AI destroyed a russian unit in a village leaving a vacant tile. So it was still Russian owned as far as I remember. Later within the same turn, the AI moved a german fighter in the village.

On my turn, as the Russian player, I could not attack this fighter and its supply state has remained 0 for many turns now and the AI has not moved it yet.

Even stranger, new russian units production could be put around this village just like I still own it.

Have you ever seen such a case? First occurence on my end, maybe not a big issue.

Thank you for your time. I'm not sure I have the specific turn I'm refering to but I have a subsequent one.

Btw, enyoy the sunny week-end instead no need to rush for this one.

masterclaude

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