Battlefront Repository Posted May 2, 2010 Share Posted May 2, 2010 Nupremal World Campaign version 1.0- please view documentation for details More... Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted May 2, 2010 Share Posted May 2, 2010 Reposting of the original campaign? [i.e. no changes?] Link to comment Share on other sites More sharing options...
Nupremal Posted May 3, 2010 Share Posted May 3, 2010 No lots of changes - old one had lots of bugs Link to comment Share on other sites More sharing options...
Nupremal Posted May 3, 2010 Share Posted May 3, 2010 I still dont have an answer on AI scripts for minors - 1 - are they necessary for offensives? 2 - Can the parent use minor units for their own offensives? 3 - does the opposite also work? 4 - do purchase scripts for minors work? 5 - do purchase scripts for majors ever include purchases for minors? Link to comment Share on other sites More sharing options...
Jawsers Posted May 3, 2010 Share Posted May 3, 2010 Is this the upgraded one with the faster scroll rate? Also had trouble with the editor crashing on me, however have played up to 1944 without any sort of troubles. Link to comment Share on other sites More sharing options...
Nupremal Posted May 4, 2010 Share Posted May 4, 2010 you will need to wait until the 1.1 patch for it to work properly Link to comment Share on other sites More sharing options...
bowenw Posted May 5, 2010 Share Posted May 5, 2010 you will need to wait until the 1.1 patch for it to work properly Hey Nup I have a dual core 2.7 cpu, a Ge 7800 GTX video card with 256 memory and 2mg of ram and I am running very very slow, would 2 more meg of ram or new video card do the trick dont want to do both. Bo Link to comment Share on other sites More sharing options...
bowenw Posted May 5, 2010 Share Posted May 5, 2010 Is this the upgraded one with the faster scroll rate? Also had trouble with the editor crashing on me, however have played up to 1944 without any sort of troubles. Hey Jaw what kind of a machine you running Bo Link to comment Share on other sites More sharing options...
Nupremal Posted May 5, 2010 Share Posted May 5, 2010 No guys - you need to wait for the patch - it was a game issue being fixed. Patch 1.01 will be out soon - just leave it until then Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted May 7, 2010 Share Posted May 7, 2010 Has this been upgraded to synch with the patch (talking about everything else other than the scrolling speed fix)? Link to comment Share on other sites More sharing options...
Nupremal Posted May 7, 2010 Share Posted May 7, 2010 Yes now that the patch is out it works - I also found a number of bugs that were fixed by Hubert during the patch testing period. I have started on an Allied AI. Meanwhile would like to run a test on human vs human as my former tester is unavailable for a bit. Any takers please contact me. Link to comment Share on other sites More sharing options...
steel32 Posted May 13, 2010 Share Posted May 13, 2010 Hello Nupremal I just downloaded your mod and see your last statement that the Allied AI is in works. I assume the current mod is not fully there yet? Link to comment Share on other sites More sharing options...
Nupremal Posted May 13, 2010 Share Posted May 13, 2010 No I am working on the allied AI and testing it. I am about 70% done now, so when I am done I will upload a new version. Link to comment Share on other sites More sharing options...
steel32 Posted May 14, 2010 Share Posted May 14, 2010 I look forward to seeing once AI capable as your designs always offer alot of promise. Love to play more human vs human but with where I live schedules do not seem to work the best. Link to comment Share on other sites More sharing options...
Nupremal Posted May 22, 2010 Share Posted May 22, 2010 I plan to have MOST of my Allied AI ready by memorial day to post here. I am testing it now it is fun. There will be NO AXIS AI! So when I post it, play the Axis, not the Allies, or it won't work. I doubt it will work past 44 yet but perhaps it will. I recommend +50% and +.5 for the AI - I give the AI a lot of extra builds for free even at +0% Link to comment Share on other sites More sharing options...
Jawsers Posted May 22, 2010 Share Posted May 22, 2010 Nupremal, I've found couple script issues within your mod, and this is still prevalent in the new version as well. Free Ukraine you were missing tile 308,61. Loop Honolulu to Pago Pago needs tiles 31,105 and 31,106. Also I think the campaign should end a little later maybe 1947, or 48. Kind of a rude surprise when I was just about to defeat my friend then game over haha. Other than that excellent job at the map, definitely "misused" many many hours already. Link to comment Share on other sites More sharing options...
Nupremal Posted May 22, 2010 Share Posted May 22, 2010 Jawsers I did not do the victory conditions yet. It is supposed to end 1/1/46 Thanks for the missed scripts I will fix. Link to comment Share on other sites More sharing options...
Nupremal Posted May 22, 2010 Share Posted May 22, 2010 Allied Decisive Victory Berlin, Rome, and Tokyo by Janurary 1, 1945 Allied Major Victory Berlin, Rome, and Tokyo by Janurary 1, 1946 Allied Minor Victory Berlin and Rome by January 1, 1946 Draw Allies control Berlin or Rome by January 1, 1946 Axis Minor Victory Axis still hold Berlin, Rome, and Toky on January 1, 1946 Axis Major Victory [1946] Axis control Berlin, Rome, Paris, Warsaw, Tokyo, and Changchun on January 1, 1946 Axis Najor Victory [1945] Axis control Berlin, Rome, Paris, Warsaw, Tokyo, and Changchun on January 1, 1945 PLUS Axis control any 1 of the following: London Moscow Cairo, Baghdad, and Tehran (all 3) Chungking Delhi Honolulu Canberra Axis Decisive Victory [1944] Axis control Berlin, Rome, Paris, Warsaw, Tokyo, and Changchun on January 1, 1944 USSR Surrenders (Moscow, Kuybychev, and Omsk) UK Surrenders (London and Glasgow) Link to comment Share on other sites More sharing options...
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