Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by steel32

  1. Looking for someone new to play with. I am very good. Either side is fine steelman3250@hotmail.com
  2. I see people respond to the Matrix website that they are the best on 1, or 2 or whatever mod, but I am to say I am the best, and if not the best at least the best on this game. Does anyone want to prove me wrong??? steelman3250@hotmail.com Disappointed no takers in 3 weeks!!!
  3. Bored without not enough games. Really like to have another game being played. Any takers? steelman3250@hotmail.com
  4. Looking for a game of Barbarossa. Up for any side. steelman3250@hotmail.com
  5. Here you go. I still have some trouble with photoshop. I can send you the save if you would like to look at it.
  6. Bill I am playing a game against an opponent who landed near Hamburg and was able to move almost his entire British fleet in to destroy by German Navy, which is ok because he held both areas of the channel above Hamburg connecting the Atlantic with the Baltic. However I was able to take back the left hex which per the map should trap the British navy in the Baltic to be destroyed at my leisure however his navy moved right through my infantry. This really is a game changer that gives the British the ability to more or less move at leisure through the Baltic as more or less a ghost navy. I can
  7. I applaud the effort but really unsure how this changes the game! The war is won on the land, not in the sea. Not really sure of the reason to invest in naval technology beyond at times subs #1 but 2nd to spend precious money upgrading in naval when German is so hard pressed on the land. Just my opinion that I would love to play someone who invested in naval as the Central Powers
  8. Hello Furchtlosundtrew, After playing the computer some more I do agree with you more that it is very hard to take out those fortress in Belgium without artillery support and now it is coming back to me that I do not attack Belgium but hit France direct with everything. However for the sake of argument when we do play I will try something different and attack Belgium to see if it can be done. And I remember the not losing supply thing for surrounded areas was to represent the strength of fortified positions in the war. steelman3250@hotmail.com whenever you get a chance let me know.
  9. Bill Hard to argue with an immortal in SC, and perhaps I should clarify my remark on the east. I still believe the war is for the most part won in the east if the Germans play correct. That is they must take the initiative from the Russians as soon as possible or almost no matter what they do in the west they can and usually will lose the overall war. If left to their own the Russians become a 3 headed monster that can reach out in so many directions. Also per your points if given time the western entente will either by force or diplomacy start to bring down Germany as you state, howev
  10. Hello Furchtlosundtrew, Such a long name:) I would agree with your comments for the most, as I should not send messages when I drink. However I still mostly stand by my comments from most of response. I believe that the team for Strategic Command Battlefront games mostly do a good job in reflecting the real war. These are real problems that the Germans encountered. No different than any modern war going back to the US civil war where RR heads are key along with supply. These are problems the Germans encountered along the way where it just was not strategy, nor supply or wear an
  11. All I can say is I highly disagree. Germany has the initiative and you need to learn how to play it. It is all the Entente can do in the beginning just to survive depending on how the Germans play. Belgium is broken in 2 turns if there is no mud, and even at that can be done if determined. But in the end Belgium is a stepping stone. The war is always won in the east! Give the Germans what you want and it is war over if I am playing!
  12. No problem, just frustrated with fizzling. Love your AAR's and try to learn from you on how to write one. Keep it up
  13. Looking for a Call to Arms PBEM. Either side ok. If you want to be the Central just send me your turn or let me know via email you prefer Entente. I am good with either. Email steelman3250@hotmail.com
  14. I apologize for no next turns. I have no word from my opponent for 2 weeks and consider this game dead.
  15. Been 2 turns since I reported back on updating this AAR. Since then 2 things have happened; the Soviets have appeared to pull their armor back to some area out of sight, and the Germans and their allies have blown holes into the Russian defenses and crossed key defensive train across the whole front. ">http:// The Velikaya was easily crossed mid-July and now Germans in this area have cleared the road to Leningrad if enough force can be brought quick enough, which is the plan. There is 3 armor in this area now, with a possible 4th if needed. I do not see this happening as it appe
  16. Breakout occurs on the Finish border with the Russians as infantry after beating down the entrenchments of Vipurii and pour into the city possibly sealing up a light tank, we have broken thru and plan to continue to Leningrad to support the southern advance from Germany. Ash has not yet put any resources into the northern advance but will have to pay attention up here some now. Army group north advances within range of the Velikaya river. Depending if any other units appear an attack across is a good possibility as there again has been no to little resources spent to stop or even counte
  17. Hello Sokulsky I appreciate your opinion and if you are not right there is some truth to what you say. However I look at it different. In order to win the long-term war Leningrad must fall. It will only get harder the longer it takes as fortifications will continue to pop up as time goes on. Taking it on the march you can beat all fortifications or hit minimal. By taking out Leningrad it is not about the income to me it is about to straightening the line and pulling back an army or so to help with the 42' attack in the central/southern fronts. If Leningrad is not taken the Germans shou
  18. The battle continues after a big delay. ">http:// In the north units continue their rapid advance taking Ovinsk, and Postavy opening the road to the Velikaya with nothing in the way beyond a weakened HQ. The river Velikaya could be assaulted in 2-3 turns, which at this point I do not feel defended in mass as his reserve continues to be depleted with another 9 units falling. He can not be strong everywhere as he seems to be defending the central/southern sectors in strength and apparently willing to defend every town and has only 65 units in the field at this time. ">http:
  19. Will thanks for the photobucket tip. I will get it sooner or later. Northern thrust will not get neglected. I feel all units dedicated to each front need to be used for the front for 3-4 turns, with the main goal of destroying soviet power and advancing as fast as possible. Now next turn depending on what Ash does I could possibly peel off an armor up north, go straight for the Dnieper, or Minsk. If he is going to protect Minsk with most of his central army then I will just go around as this means the river is lightly defended. Soviets are much stronger in entrenchments and better ter
  20. I still have not figured this out how to do right but believe am getting closer
  21. Up north German armor overwhelms Riga and troops have crossed the river in front. Due to pour planning Riga left empty but will fall next turn. More importantly Army Group North breaks out of any possible barrier before the Velikaya river. With Soviets losses increasing due to Ash's forward defense the crossing if hit quickly should easily break unless all reserves are heading to this area as it is still early July, gotta keep these HQ moving forward to support this. http://i1296.photobucket.com/albums/ag11/steelman3250/North_zpsjk253gbp.jpg Ash continues to move all reserves forwar
  • Create New...