Pandur Posted December 22, 2009 Share Posted December 22, 2009 i have ToW and it was good in what i did at the time, but after some time i was fed up with it, the RT mode just doesnt do it. is the 3rd installment again RT only? i would be interested in the setting but do not have the nerves to bother with RT... Link to comment Share on other sites More sharing options...
Moon Posted December 22, 2009 Share Posted December 22, 2009 Yes, the mode of game play did not change from TOW2 : Africa to TOW2: Kursk. As the title implies, it's largely the same base engine at work, albeit with many new features and a whole bunch of improvements, too. So you can play RT (with auto-pauses etc.) as with the previous title, but not turn-based in the classic sense. What preference someone has obviously is a matter of taste. I am not fond of RT myself, but I find that TOW gives a fairly good balance between real-time action and the ability to pause (or to adjust the game speed) for myself. Martin Link to comment Share on other sites More sharing options...
Pandur Posted December 24, 2009 Author Share Posted December 24, 2009 ah, its ok. i need to wait for the CMx2 ostfront games then. althought it will take a long time to get there. Link to comment Share on other sites More sharing options...
Paulverisor64 Posted December 24, 2009 Share Posted December 24, 2009 I guess I'm not opposed to the RTS system as long as measures are taken in the game which puts the emphasis more on strategy rather than micro-management. Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted December 24, 2009 Share Posted December 24, 2009 Yes, the mode of game play did not change from TOW2 : Africa to TOW2: Kursk. As the title implies, it's largely the same base engine at work, albeit with many new features and a whole bunch of improvements, too. So you can play RT (with auto-pauses etc.) as with the previous title, but not turn-based in the classic sense. What preference someone has obviously is a matter of taste. I am not fond of RT myself, but I find that TOW gives a fairly good balance between real-time action and the ability to pause (or to adjust the game speed) for myself. Martin So is it pausable then at least also in MP games? Link to comment Share on other sites More sharing options...
WillyPete2171 Posted January 7, 2010 Share Posted January 7, 2010 I guess I'm not opposed to the RTS system as long as measures are taken in the game which puts the emphasis more on strategy rather than micro-management. with auto-pause, how bad can it really be? Although I havent played it in a long time, the Close Combat series were my favorite games and in my opinion way ahead of its time. I feel that real time with auto-pause is the right direction to go with considering the scope of Kursk. Id say its a single to multiple company-sized force vs another, right? Link to comment Share on other sites More sharing options...
WillyPete2171 Posted January 7, 2010 Share Posted January 7, 2010 Yes, the mode of game play did not change from TOW2 : Africa to TOW2: Kursk. As the title implies, it's largely the same base engine at work, albeit with many new features and a whole bunch of improvements, too. So you can play RT (with auto-pauses etc.) as with the previous title, but not turn-based in the classic sense. What preference someone has obviously is a matter of taste. I am not fond of RT myself, but I find that TOW gives a fairly good balance between real-time action and the ability to pause (or to adjust the game speed) for myself. Martin by the way, have you ever play John Tillers West & East Front games? Although the graphics are a bit out-dated now, they game is turn based and about the same scal as Theatre of War 2... Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted January 7, 2010 Share Posted January 7, 2010 with auto-pause, how bad can it really be? Although I havent played it in a long time, the Close Combat series were my favorite games and in my opinion way ahead of its time. I feel that real time with auto-pause is the right direction to go with considering the scope of Kursk. Id say its a single to multiple company-sized force vs another, right? So are you saying by chance that there is a pause feature during MP games? Or an adjustable speed during the game? Link to comment Share on other sites More sharing options...
WillyPete2171 Posted January 8, 2010 Share Posted January 8, 2010 So are you saying by chance that there is a pause feature during MP games? Or an adjustable speed during the game? Im only speculating, but yes it seems like there will be a pause feature during multiplayer combat. I just took a look at the video posted in ToWKursks website and I am very impressed with the looks of this game. Have you heard any news about when the release date is? Im reading thats its eaither in a few weeks or the end of March... Link to comment Share on other sites More sharing options...
Arzok Posted January 9, 2010 Share Posted January 9, 2010 It is not possible to have a pause during MP. If each every player wants to pause every 10 seconds, you won't be able to play... Link to comment Share on other sites More sharing options...
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