c3k Posted October 21, 2009 Share Posted October 21, 2009 Gents, Playing the Brits in Operation Hammersmith. I ASSAULTED a Brit section forward, to a small ditch. One man, the section leader, did not stop; he kept running. And running. And running. The remaining 3 men in his section stayed in the end-of-move ditch. The other section could not move forward until the first section completed their movement. Whilst the section leader was conducting his one man advance, the second section couldn't "bound". I let the leader go for over a turn (WeGo). He made it over 200 meters. (Hey, now I know where the enemy _isn't_!) I ended the section move (the ASSAULT order had stayed active the entire time he was running further away), and let the section stay in situ for a complete turn. I also split the teams. Then I created a new move - QUICK - to the SAME position which caused the problems. Since 3 of the 4 men were there, that was fine; the leader ran back 200 meters and rejoined his men. Now all is good. This is reminiscent of a much earlier coding issue. I have not seen this in well over a year. Anyone interested in a savegame? Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
Homo ferricus Posted October 21, 2009 Share Posted October 21, 2009 It seems your section leader had too much of that "Highlander Spirit" in him. http://www.blackfive.net/main/2004/05/friends.html 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 21, 2009 Share Posted October 21, 2009 So the section leader was not running to a waypoint but had run far past it? I recently had the opposite problem, a section leader staying put while everyone else in his squad happily walked to the next waypoint. If Charles loves anything, its tracking down and correcting 1-off unreproduceable problems 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 21, 2009 Share Posted October 21, 2009 Was I the only one to think that c3k missed a "T" at the end of his thread title? Seriously, I came here looking for a rant. Dammit, now I want my rant! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 21, 2009 Author Share Posted October 21, 2009 , LOL. As for direction, the squad's ASSAULT waypoint was about 50 meters to the north. (Yes, I know, that's too far for a single bound. They'd bounded about 30-40 meters, rejoined, then the 1st team began the final bound to the waypoint.) The section leader was headed off to the northwest. I don't know how far he would've gone had I not stopped him after 200 meters. I'll play with that situation later. (I definitely have the replay savegame, so I can just let the orders stay as is. I _may_ have the orders phase saved.) Ken 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted October 23, 2009 Share Posted October 23, 2009 Interesting, that. I have occasionally encountered similar situations where my assault order causes one team to run the entire way to the waypoint at the end of the assault order while the other team stays put. I'm talking up to several 100m here. When team A reaches the waypoint, team B follows in suit and clears the whole distance in one bound. Not a big issue for me, as no part of the unit is straying off or beyond the intended course, and in RT when I notice it happening I just cancel the order and give it again, which generally clears things up. Definitely not supposed to happen, though. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.