Big Al Posted September 17, 2009 Share Posted September 17, 2009 If lets say I have an island like Rabaul and I set Japan with a garrison script for the island of 3 units but there is only 1 there (after an invasion and they control the village lets say) will the AI move air units to cover the garrison? I find the AI moves all its air units to China and none out to the pacific. 0 Quote Link to comment Share on other sites More sharing options...
Bill101 Posted September 18, 2009 Share Posted September 18, 2009 Hi Al You'll probably need to write some transport minor scripts to take the garrison units there, possibly along with some unit scripts to ensure that some Corps are available. The AI will only use air units as a last resort, and in the situation you've described it's probably assigning them to something it considers to be more important. 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted September 18, 2009 Author Share Posted September 18, 2009 Thats the thing I WANT the AI to move air units to a strategic island like Rabaul to assist carriers. I know the AI will move air units if they are threatened. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 21, 2009 Share Posted September 21, 2009 One way around this is to use a UNIT script to simply assign an air unit to the desired position depending on the situation. These can be created to be AI events only which is often helpful. 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted September 21, 2009 Author Share Posted September 21, 2009 True, I just try and get the AI to do the right thing. I hate making the AI cheat to win. 0 Quote Link to comment Share on other sites More sharing options...
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