Wengart Posted July 30, 2009 Share Posted July 30, 2009 I was going to post a picture, but my connection is having trouble right now. I am currently playing The Mouse Trap, and my men, when moving onto the roof of a building, walk through the walls, on occasion. They also end up moving into adjacent rooms rather than moving onto the rooftop as ordered. This is happening around the central 3 story building in the compound. I will try to post a picture later tonight, or tomorrow. Additionally, can only light infantry guys drive the LMTV? I tried to get a British squad to crew it, and they would only get in as passengers. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 30, 2009 Share Posted July 30, 2009 Yeah, we would need to see a save game of that. We did put in some fairly recent changes (last month?) to better support walking onto roofs from adjacent buildings. The testers hammered at that and a few problems were found and fixed. But buildings are very complicated, situationally dependent elements and so I wouldn't be surprised if we missed something. After all, this is why most games don't allow you to enter into buildings at all Steve 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 30, 2009 Share Posted July 30, 2009 One reason could be that building complex in 'The Mouse Trap' may be a little too 'cleverly designed'. Different-shaped butting buildings, wth doors on interior walls almost matching-up. Flat-topped balconies leading onto adjacent roofs. You see three rooms, the AI see's a rat's maze. Its a credit to the AI that it mostly works! Perhaps its the designer's fault (me, actually). Pushing things as far they'll go sometimes results in pushing things a wee bit further than you perhaps ought. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted July 30, 2009 Author Share Posted July 30, 2009 Actually I got one of it. who should I send it to, or where should I upload it to? 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted July 30, 2009 Author Share Posted July 30, 2009 Well, I also saw it happen during the British demo mission. While entering the police compound's main building. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 30, 2009 Share Posted July 30, 2009 Guess who built the police compound building too 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted July 30, 2009 Share Posted July 30, 2009 I had some strange behavior when entering the police compound building in the demo. I lost most of my Brits this way due to their stupidity. When entering the first floor of the center multi story building some of the troops run out the other side of the building to set up outside. Of’ course these guys all died. When given the order to assault the second story of the center building some of the guys move to the rooftops of the two attached smaller building on the side of the center building. This was not what I ordered and by moving to lesser cover I received more casualties than I should have. Hopefully it is that particular building and not prevalent behavior through out the 1.20 patch. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted July 30, 2009 Author Share Posted July 30, 2009 Actually, MikeyD might just have a penchant for breaking the A.I. I did some quick tests, and I mean really quick, and in no way scientific. But, I did not see the problem come up at all. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 31, 2009 Share Posted July 31, 2009 BTW, we have confirmed that the new nVidia drivers are screwed up. Rolling back to the previous version will fix the nighttime effects. We'll take a look and see if there is anything we can do to work around the problem. Steve 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 31, 2009 Share Posted July 31, 2009 Actually, MikeyD might just have a penchant for breaking the A.I Beta testers are definitely recruited for their uncanny abilities to break the game every-which-way. But I do not think that skill is supposed to be in evidence in the game release. 0 Quote Link to comment Share on other sites More sharing options...
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