c3k Posted March 1, 2009 Share Posted March 1, 2009 Guys, I'm playing a battle in which my Marines get some Cobra support. (I will NOT talk about possible air support user interface improvements in this thread. ) My infantry spotted some Syrian T-62's/BMP-3's. They called in the Cobras, targeted the vehicles and got a blue line which terminated in "Vehicle Target". I selected "Heavy" (No, I will NOT talk about the interface!). Several minutes later, the Cobras came in. In each of the 3 or 4 cases (I have savegames) the first "Heavy" strike looked like a Hellfire missile. It had an exhaust plume and actively guided to the vehicle targets. Cool. Direct hits each time. Result? In each case a huge impact explosion, the vehicle burst into flames, and a large, dense, plume of smoke erupted from the vehicle. Cool again. Oh, what did the Cobras do next? Well, they FIRED ANOTHER MISSILE INTO THE BURNING HULK!! Grrrr. Why? I mean, they only have so many on board. How many? (No, that's an interface question....) In actual use, I'd think that when they Cobras saw the target burning they would not fire a second missile into it. I'd be okay with firing a second missile if the kill were not confirmed; it seems that doesn't matter. BF.C, any chance of having air support only firing/releasing a single item of ordnance when the point target is labelled "Vehicle"? Then, only if it is not a confirmed kill (burning, dense smoke, secondary explosions), have the air unit come around again? Thanks, Ken (Ignore the thread by the same title I mistakenly started over in Tech Support.) 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 1, 2009 Share Posted March 1, 2009 If you play RT just hit cancel target once the offending BMP/tank has been zapped - a pain and obviously no help to WEGO but it works for me. 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted March 1, 2009 Share Posted March 1, 2009 It happens in area fire too. Burning taxi's seem to attract fire a little too much in my opinion! 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted March 1, 2009 Share Posted March 1, 2009 +1, Ken. I have griped about this in another thread before, which (as so often) I can't find anymore now. So I'll add my voice again here. As Combatintman says, not so much a problem in RT, but a nuisance for sure, having to babysit Cobras. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 1, 2009 Author Share Posted March 1, 2009 I don't play RT, but I'd imagine the extra task of waiting to "Cease Fire" after a launch could be forgotten or overtaken by other events. In WeGo, well, there is a delay between launches, but why would I tell a guy who nailed the target to break it off? Isn't he trained? But I digress... 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted March 1, 2009 Share Posted March 1, 2009 I agree, Ken. And I also agree with your implied interface comments as well. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted March 2, 2009 Share Posted March 2, 2009 Yes this NEEDS to be fixed please. 0 Quote Link to comment Share on other sites More sharing options...
silverstars Posted March 2, 2009 Share Posted March 2, 2009 I'll add my 2 cents for the fact I find Helicopter Support fairly borked (it's a technical term) In other words, Apaches and Cobras, Whose reason for existence is CAS, shouldn't be more difficult/ineffective then WWII Fixed-wing aircraft. 0 Quote Link to comment Share on other sites More sharing options...
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