Rik81 Posted February 27, 2009 Share Posted February 27, 2009 Was doing a PBEM game with a friend. All of my forces became casualties with about 7 or 8 minutes left in the game. Yet the game did not end. Why is that? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 27, 2009 Share Posted February 27, 2009 I don't know the answer, but I think I can predict the winner. 0 Quote Link to comment Share on other sites More sharing options...
Rik81 Posted February 27, 2009 Author Share Posted February 27, 2009 LOL. I know I could of just hit the surender button a little earlier ... 0 Quote Link to comment Share on other sites More sharing options...
Bopnc Posted February 27, 2009 Share Posted February 27, 2009 Maybe some reinforcement on road ? 0 Quote Link to comment Share on other sites More sharing options...
Falconander Posted February 27, 2009 Share Posted February 27, 2009 Maybe your opponent is gloating and hitting the "Continue Misery" button. What map are you playing? 0 Quote Link to comment Share on other sites More sharing options...
BlackMoria Posted February 27, 2009 Share Posted February 27, 2009 It could be that the scenario had other victory conditions besides casualties that your trumphiant opponent has not met yet. He may need to completely clear you from certain objectives. Some objectives are touch (pass over them and they are met) and some objectives are occupy (you must have forces occupying the objective area). If he has moved forces out of the latter, he has failed to meet that objective until he reoccupied it. Of course, whether you tell him that is another thing altogether... 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 27, 2009 Share Posted February 27, 2009 BlackMoria is correct (or that is, at least, the most likely reason). There are some objectives which the player might not seize in time before the scenario ends. If the player is too cautious, then there is a chance that he won't get them and lose the points despite having wiped you out. In multiplayer it should be up to the player without forces to make the decision to end it or not instead of CM. Since a player can always end early, that seems to be the best way to go about it. That doesn't mean it isn't boring as Hell to wait around for the other guy to figure out he's free to move ;-) Steve 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.