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Bopnc

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Everything posted by Bopnc

  1. It's from "The Colour Out of Space" scenario ?
  2. Not really a game-breaker but Thin-Red-Line is true. French cemeteries looks significantly different from those seen in CMBN's screens. For example http://www.battlefront.com/images/stories/CMBN/Gall1/church05.jpg feels "wrong" to us.
  3. Oh, come on. No French beta testers, no french preview. It's that simple.
  4. So, while we're at it... An interesting thing about the Famas is its ability to fire rifle grenades. It can use the the frag APAV40, the (light) antitank AC58, or even some hand grenades (thanks to a trap bullet). The M203 is also used, because intense usage of rifle grenades tends to damage fragile optics. From wikimedia : You have a nice shot of this weapon here : "big picture" of September 2010 in Afghanistan : "A French soldier from the 1st Regiment Marines Infantry (RIMA) fires an anti-tank grenade from an assault rifle FAMAS during a training session at the Forward Operating Base Tora in Surobi district on September 24, 2010." There is a nice pic of the 120mm Mortar too : French soldiers from 68 Regiment Africa Artillery (RAA) fire a 120mm mortar from Rocco Combat Outpost as they take part in Operation "Glued Finger 2" in Surobi District on September 21, 2010
  5. Mathiasm, as I said in private you should stop spamming the forum with info about french scenarios (most of them being on the Repository) or french weapon, Even if it's interesting. Do not create a topic per day, put all those informations in a single topic.
  6. No. When we played TCP/IP - and identified Blue Vs Blue/Red Vs Red as being the problem - we where playing with 1.10. Didn't tried since that.
  7. Bad formulation, my fault (I'm not a native english speaker). I wanted to give an indication on how this problem could happen with CMSF, It may be the same conditions on CM:A. I played several QB in IP with CMSF (1.10 IIRC), and each Blue VS Blue or Red VS Red we played was cancelled due to this problem. We were attacking the same village starting from the same hills, or starting from the same side of the map. I don't have any save (IP), but I made a "joke" to a friend once, surrounding his positions in my/his deployment (witch I anticipate as being the same). I still have the screens, the game last about 42 seconds.
  8. In CMSF, this bug is present when playing Blue VS Blue, or Red VS Red.
  9. First, thanks for those anticipated patch ! Three little question : - Will those patch work on a non-english version of the game ? - May it have an impact on some non-english texts ? - The buying page mention à new "licence code". Is it a new "e-licence" with online activation or a new cd key ?
  10. Battlefront is "lonely at the TOP" on his sector, but some others wargames are very good in a different way (and different timeframes). I suggest you to take a brief look at : - Ageod games, mainly "American civil war" (a must have) - The HPS series (old fashion wargames, but historically accurate) - the Airborne Assault series ("Conquest of the Aegean") - "Steel beast Pro PE" (a modern tank simulator, but not really different from a wargame by some aspects) - "Hearts of iron II" from Paradox (HOI III is scheduled before the end of the year) - The "close combat" series (with some mods) - "Battlefront" (the game from Matrix) - ....
  11. Maybe some reinforcement on road ?
  12. A "space frenchies of doom" module ? :D
  13. Thanks for your answer Steve, I understand your position. Raaaaahhhhhhhhhhh, keep it that way !!!!
  14. What a bad news. Can we expect a NATO-2 module with the missing forces if NATO is a success ? Or will the NATO module be the last for CMSF anyway ?
  15. I'm currently doing some tests, because the first time I saw that, I was in battle and my first impression may be false. The soldiers have apparently been tired by another thing. I made a rush of two groups in a building, one with the "face" command, the other without. In my test they are resting normally, at the same rate. So this point is not an issue. Sorry for my mistake. In fact with the face command, the soldiers are dancing from window to window from 30 sec to 4 minutes , and then the blue line disappear and they are normally standing in position (before 1.07, they where standing immediately). Same thing with the "target arc" command. Some times they are stopping immediately in position, and some other time they are dancing for ages (5 minutes in one of my test). It may be to simulate the soldiers searching a good firing position, or trying to look regularly from different windows. But it "look" strange. Not a big problem in fact, but the difference between 1.06 and 1.07 made me curious.
  16. Hello. I'm experiencing a little problem with the Face command in buildings. When I was giving this order before 1.07, my guys where running in position, and stay there normally. Since 1.07, the soldiers are running in position, but they never stop to run, changing positions at every second. And the blue line never dissapear. The problem is similar with the "arc fire" command. It's boring because in We-Go they are quikly tired, and not really stealthy ! I didn't find anything about that on the forum. Did I miss something ? Or did you experiment the problem too ? (Sorry for the english)
  17. Nice scenario ! I love red VS red games. Do not forget that RommL ("Mangouste" on CMMODS) has created a "Balkan war terrain" mod.
  18. Hello, (Sorry for my poor english, I'm french) I currently have the same problem whith a PBEM game in 1.05 (scen Hammertime)Battlefront version. The previous turn crashed a couple of time when I pressed the red button (3-4 seconds of normal freeze and then CTD) but it finally worked. On the other hand the current turn crash at every try. (same problem, 3-4 seconds and then CTD) I sent the save to my opponent to see if it can execute the turn on his computer. Witch seems to work, so the game is back on track. I hope the problem will not pop again next turn. Intel core 2 cpu 6420 @ 2.13GHz 2 GO ram Geforce 8600 GTS
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