Yskonyn Posted January 9, 2009 Share Posted January 9, 2009 The topic title says it all! If I am correct the blue bar means the game calculates all the moves again before it shows the action in-game. Would it be possible to re-integrate the feature of switching between game modes again so it is possible to start a game in tcp/ip and continue it with pbem? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 9, 2009 Share Posted January 9, 2009 wouldnt we need TCPip wego first for that!? or do you want to switch between WEGO and RT also? TCPip WEGO without replay is in for normandy it was said, not 100% if its still the case. that would be the earliest point this is possible than. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 9, 2009 Share Posted January 9, 2009 Yeah, no chance of switching until there is something to switch from The Blue Bar does not make TCP/IP WeGo w/Playback any easier on Charles. Therefore, it's still not something on our immediate ToDo list. Steve 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted January 10, 2009 Author Share Posted January 10, 2009 OK fair enough. I thought it might be a fairly simple task for Charles -the skilled programmer he is- to include some sort of auto save or save option after the blue bar which generates a file you could send to your opponent and continue as PBEM. Apparently I have little knowledge of the tasks required programming wise. No harm in trying though, we've already got a 'no' for an answer so you only have a chance it will turn into a 'yes'. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 10, 2009 Share Posted January 10, 2009 Therefore, it's still not something on our immediate ToDo list. yes!!! its still on the ToDo list! it will make my day when it is finaly here. the replay will be the dot on the i. thanks 0 Quote Link to comment Share on other sites More sharing options...
GSX Posted January 10, 2009 Share Posted January 10, 2009 What is the sticking point for Ip WEGO? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 11, 2009 Share Posted January 11, 2009 that its missing, and PBEM cant replace it. 0 Quote Link to comment Share on other sites More sharing options...
silverstars Posted January 11, 2009 Share Posted January 11, 2009 Please, sweet lord, give us TCP/IP WeGo. I can't convince any of my Non-wargaming friends to play this game without it. PBEM is obnoxious to deal with, Hotseat is tedious beyond platoon-size battles, and I despise realtime, especially without a pause. Playing an excellent sequel to a game that then lacks a feature that would allow me to share that experience with people ( And was included with the original) is DEEPLY frustrating. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 11, 2009 Share Posted January 11, 2009 GSX, What is the sticking point for Ip WEGO? Low level computer coding stuff that Charles explains to me every couple of months, my eyes glaze over, and then I promptly forget again For Normandy the only thing we can offer is what we call the "compromise" system. And that is TCP/IP play with turns but no replay. We've had several discussions about this in the past and it's clearly better than nothing, but not everything people want it to be. Hence us calling it a "compromise" solution Steve 0 Quote Link to comment Share on other sites More sharing options...
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