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USMC SMAW squad oddity


c3k

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Gents,

I've just tripped across something I don't understand. (Yeah, I know...)

A USMC support squad equipped with SMAWs has 4 men. The icon for the unit is the typical man silhouette icon, the same as a normal rifle squad. The title of the unit is "Assault" (in the upper right corner of the unit info screen).

Yet, as soon as I split the squad down to its two, 2 man, teams, the icon and the title change. The icon becomes the Javelin (?) missile silhouette, and the title becomes "SMAW".

Idle curiosity forces me to ask "why?" Why the change? Why one, not the other?

As for gameplay, it's a pain to try to find the SMAW guys when they have the rifleman silhouette, since a lot of other units have that icon. The missile icon is SO much easier to locate. (Of course, they NEVER have a Javelin CLU...)

My druthers would be to have a SMAW icon at all times for these guys. Kind of like how the machinegunners get a machinegun icon.

Thoughts?

Ken

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Gents,

I've just tripped across something I don't understand. (Yeah, I know...)

A USMC support squad equipped with SMAWs has 4 men. The icon for the unit is the typical man silhouette icon, the same as a normal rifle squad. The title of the unit is "Assault" (in the upper right corner of the unit info screen).

Yet, as soon as I split the squad down to its two, 2 man, teams, the icon and the title change. The icon becomes the Javelin (?) missile silhouette, and the title becomes "SMAW".

Idle curiosity forces me to ask "why?" Why the change? Why one, not the other?

Because when you split the team, the assaultman moves "up" the chain, so it displays an AT icon. Recombine them, and the 0351s drop back down, so their icon becomes a rifleman again.

As for gameplay, it's a pain to try to find the SMAW guys when they have the rifleman silhouette, since a lot of other units have that icon. The missile icon is SO much easier to locate.

Quoted for truth.

(Of course, they NEVER have a Javelin CLU...)

1) Battalion-level asset, chopped out to individual companies in-game.

2) Assaultmen (0351s) are a different MOS than antitank missilemen (0352s).

My druthers would be to have a SMAW icon at all times for these guys. Kind of like how the machinegunners get a machinegun icon.

Thoughts?

Ken

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In v1.11 the SMAW/Assault section-thing uses the rocket icon like the teams when split. As to why it is called 'assault', I have no faintest idea but maybe it has to do with those breach charges they carry.

Officially, the SMAW chuckers/breach monkeys are known as 0351, Assaultmen, in the USMC.

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Apocal,

I've tested your thesis regarding 0351's moving up or down: the game does not reflect this. In all cases, the 4 man squad shows the SMAW gunners as the first man in each team. When broken down into the 2 man teams, the SMAW gunner is still the first man. I assume the first man indicates the primary weapon user. If it's a SMAW, well, it's a SMAW.

So, no manpower change in the user interface.

Still, always having a proper SMAW silhouette would make it MUCH easier to find these guys (whether or not they're going to use the demo charge or SMAW).

Thanks,

Ken

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Yeah, simple oversight as to why the Squad icon was Infantry instead of AT.

As for the lack of subtlety in the icons, that's just the way it has to be. One could probably make a rational case for about 2 or 3 dozen unique icons for each side, based mostly on weaponry but also intended purpose. There are some code reasons why this isn't a good idea, but also some game reasons as well. We feel that in this case less is better (for the most part) in terms of playability.

The icons obviously depict real equipment, but they are generic regarding their purpose. A tank icon represents all tanks for that side, regardless of what types they are.

Steve

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