hcrof Posted November 21, 2008 Share Posted November 21, 2008 I am in the process of making an "extra large" map of an area east of the port of Latakia. It is going to be 11x6km and will be correct according to the information on google earth to around a 10-20m resolution (1-3 squares) this of course includes terrain elevation, foliage and specific buildings. Obviously the editor can't support a map this large so I am splitting it up into smaller maps of about 2000x2500m. These maps are separated by the natual terrain in the region so realistically, units in one map couldn't offer direct fire support into another map. My first attempt was 'Al Beluliyah' (can be found on the repository) but it is small compared with some other maps which are nearing completion. Two questions: 1. Would anyone actually be interested in this concept? 2. These maps are very large and, although playable on my computer - the graphics (i.e view distance for trees) are not great. Untill I get my graphics card upgraded, would someone mind testing out a new map for performance? I want to see if it will look good on a powerful(ish) PC. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 21, 2008 Share Posted November 21, 2008 I'll test it for you. My rig: E6600 2.4 ghz dual core 8800 GTX 2 gigs ram 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted November 21, 2008 Author Share Posted November 21, 2008 Thanks - PM me your e mail address and I'll send it over! A couple of companies/a battalion on each side would be appropriate I think but I am not a military man so I don't know what a realistic density of troops would be for this sort of terrain. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 21, 2008 Share Posted November 21, 2008 Running on Best everything, with all vehicles moving, I get about 10 FPS. 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted November 21, 2008 Author Share Posted November 21, 2008 Thanks a lot, maybe I can do something to speed it up a bit but I suppose with really big battles you have to take a quality hit. What do you think about very large battles with multiple actions happening at the same time on different maps? Does it sound like a good idea? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 21, 2008 Share Posted November 21, 2008 It's interesting, for sure. Maybe you could consider making it as a mini-campaign? Something like a few battalions advancing on a front 6km wide divided to three sectors, and at the end combining efforts or something. That way it would really feel like they're all part of the same action, and the outcome would be more dynamic. You'd just have to deliver to player what battles take place at one time, and what the consequences of being stalled or losing on one sector could be. 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted November 21, 2008 Author Share Posted November 21, 2008 I hadn't really thought about doing it single player. The problem is I am terrible with AI and I have never made a campaign before. My original idea was to have a 'Brigade commander' to allocate assets/conduct artillery prep/supply and Battalion commanders to do the fighting. You would only need 2-3 people on each side. TBH though I hadn't put much thought into it, I just find making maps relaxing! Here are some pics of the engagement area: I am only about a third of the way through the maps though so it will take a while to get it all ready 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted November 26, 2008 Share Posted November 26, 2008 If these maps are anywhere as good as your 'Al Beluliyah' map, they're going to be great. The Al Beluliyah map you posted is one of the very best CMSF maps I've seen. I'm really looking forward to these maps -- thanks for making them available! 0 Quote Link to comment Share on other sites More sharing options...
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