theFightingSeabee Posted November 20, 2008 Share Posted November 20, 2008 I've been working on a mod manager for cmsf. Since I haven't yet seen one, I thought I'd throw something together and see if I could get it to work. It seems to work quite well! The only catch: It's a Microsoft Access application. So you either need to have Microsoft Access or you need to download and install the Microsoft Access Runtime. This is because I only know how to program in vba. A volunteer with Access or the Access Runtime would be helpful. Otherwise, it should be available soon. I've got infinite ideas for it, but only so much spare time to work on it. If enough people like it, I'll keep improving it. Right now, I'm pretty stoked on how easy it works. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted November 20, 2008 Author Share Posted November 20, 2008 PM me if you want to test the beta. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted November 20, 2008 Share Posted November 20, 2008 SeaBee, since I've worked with VB and Databases some years ago for third party without Access and this stuff on their PC, I would recomment you something else! There's free software to create installer packages for VB, which helps you to include all necessary DLLs and stuff. One of the very first problem I encountered for example was that the people who should use my software wasn't even able to start it, because they hadn't even the VB runtimes on their PC, nor did they know what a DLL is and what to do with it! Always expect the Dumbest Possible User! 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted November 20, 2008 Author Share Posted November 20, 2008 Ok. But... it's very simple and does not use any special references. If you have Access or Access Runtime, it should work. I think. That's why I want a tester or two. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted November 20, 2008 Share Posted November 20, 2008 Forgive my ignorance, but what will a Mod Manager do? 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted November 20, 2008 Share Posted November 20, 2008 From the OS X, CM1 side, "Pavlov's MacModganizer" was an essential tool in easy and rapid "Mod Whoring" for the old OS 9 Mac world. Now with CM2, 'Booty Camp', a FightingSeabee mod manager for cmsf would be very welcomed even for the Dumbest Possible User. "If you have Access or Access Runtime, it should work." I don't know if this in my 'Booty Camp' partition but if I can be of help I volunteer FightingSeabee. CogNative.. next to the most ... Dumbest Possible User:o BTW: Scipio, Thanks for your great work as well. I just repacked some of your work into a brz today. works great and less clutter in the Z folder. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted November 21, 2008 Author Share Posted November 21, 2008 Forgive my ignorance, but what will a Mod Manager do? I have just about EVERY mod ever made for cmsf sitting in a folder. Some of them are .brz files, some are folders full of textures, and some are just textures. After a while, they start to become a cluttered mess, and my z folder looks like a file dumpster. Then I start to lose track of what goes with what, etc. So, I decided it would be fun to create something that organizes that stuff. In this mod manager, you can load mods into the z folder, take them out, name them, rate them */5, and see which ones are loaded. Ever see a scenario that might require a certain mod (there are many)? With this mod manager, you can write notes that will let you know what goes with what scenario. I think the tool will be useful to a lot of us cmsf'ers who love to try different mods. CogNative, I'll PM you. Anyone else interested, let me know and I'll email it to you. 0 Quote Link to comment Share on other sites More sharing options...
Mikkey Posted November 21, 2008 Share Posted November 21, 2008 great idea Seabee! 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 21, 2008 Share Posted November 21, 2008 Sure, please send me a copy of it. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted November 21, 2008 Share Posted November 21, 2008 Looking forward to this one. Sure sounds great. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted November 22, 2008 Share Posted November 22, 2008 Thanks for the explanation. It sounds like something I could make good use of now that I've finally understood the concept. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted November 24, 2008 Author Share Posted November 24, 2008 OK, I've got a couple of testers. They've found a couple of problems, but hey, that's how it's going to improve. Right now, it's in it's most basic form, but I've got ideas that will make it the cmsf mod manager of all time ( not too much competition!). Thanks to those who are helping me out. So far so good! 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted November 24, 2008 Share Posted November 24, 2008 As the Repository grows so does your Z folder, at least mine does. The ability to quickly swap groups of mod sets is a useful tool for many folks. Keep up the good work FightingSeabee CogNative 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted November 25, 2008 Author Share Posted November 25, 2008 Thanks. I may have jumped the gun a little by saying I was almost done. Every thing I fix brings up something else. Plus the fact that I work and have a woman and friends. In it's current state, it's already quite useful. But it does need a few more features to make it great. So bear with me. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted November 27, 2008 Author Share Posted November 27, 2008 Update: It's coming along quite well. I've added support for scenarios as well. Also, I've added a couple of other neat little features too. There's still some work to do, but it's progressing nicely. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted November 27, 2008 Share Posted November 27, 2008 support for scenarios As in loading certain mods or groups of mods for playing a certain scenario? I find modding CM:SF easier and more intuitive than any previous CM game, but a mod manager will certainly be appreciated! =) 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted November 28, 2008 Author Share Posted November 28, 2008 As in loading certain mods or groups of mods for playing a certain scenario? QUOTE] Yes. In its current state, you can select mods for each scenario that you want to use for that scenario, but it does not load them for you..... yet. That's the next part I need to work on this weekend. But as it is now, it's still quite useful. The one thing I won't do is to be able to tell what mods conflict with eachother, etc. That's a little more programming than I am willing to do. It should be interesting to see reactions from users; I can't wait! 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted November 28, 2008 Share Posted November 28, 2008 We can't wait neither 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted December 2, 2008 Author Share Posted December 2, 2008 Hi, The mod manager is darn near complete. I've added some more features that were necessary for a good mod manager. The only bad thing, you need Access 2007 or Access 2007 runtime to fully use it. The Access 2007 runtime is a free microsoft download. Just google it. Right now I'm just testing and cleaning up some rough edges, but it's looking good! I actually used it successfully, including loading mod sets for any particular scenario! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 2, 2008 Share Posted December 2, 2008 If you need a final test, let me know, I would love to have a look at it. 0 Quote Link to comment Share on other sites More sharing options...
Mikkey Posted December 2, 2008 Share Posted December 2, 2008 ...The only bad thing, you need Access 2007 or Access 2007 runtime to fully use it...and Access 2003? 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted December 3, 2008 Author Share Posted December 3, 2008 No. Only Access 2007. For technical reasons, it was much easier to use a feature of 2007 that is not available in 2003. So, 2007 only. But it's still free. 0 Quote Link to comment Share on other sites More sharing options...
Mikkey Posted December 3, 2008 Share Posted December 3, 2008 ok, thank's for reply 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted December 4, 2008 Share Posted December 4, 2008 theFightingSeabee has a winner here for anyone with a folder of mods. Get ready for the Holiday Treat. Thanks, FightingSeabee. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted December 5, 2008 Author Share Posted December 5, 2008 Alright... I think the final stages are here! Release will be very soon. 0 Quote Link to comment Share on other sites More sharing options...
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