Vinnart Posted October 14, 2008 Posted October 14, 2008 Curious if these changes have been made since the last demo: 1) Adjustable waypoints. Not sure why this would not have been in from the start. 2) Camera views 3 or higher. I think CMx1 had it best when you could see the selected unit in all camera views. Annoying to have to select a camera view, then have to move the camera to see the unit. 3) Covering arc graphic. Again, I think Cmx1 had it perfect with the orange lines as opposed to the way over powering graphic used now. Looks light headlights shining in your eyes set on high beams. Ruins the eye candy. 0 Quote
Chelco Posted October 14, 2008 Posted October 14, 2008 Ey Vinnart, I think the answer to 1) is no, no adjustable waypoints. 0 Quote
Jak170 Posted October 14, 2008 Posted October 14, 2008 uhhh I'm not sure what you mean by "Camera views 3 or higher" but If you select a unit, press tab, then your camera immediatly locks to that unit. Press 1 and you see the world from its point of view. press some other numbers and other view modes pop up. 0 Quote
Other Means Posted October 14, 2008 Posted October 14, 2008 If you tab to a unit and roll the mouse wheel the unit stays in view at all times as the height goes up and down. 0 Quote
TheVulture Posted October 14, 2008 Posted October 14, 2008 uhhh I'm not sure what you mean by "Camera views 3 or higher" but If you select a unit, press tab, then your camera immediatly locks to that unit. Press 1 and you see the world from its point of view. press some other numbers and other view modes pop up. In some of the earlier patches, selcting a unit and hitting 3, 4 or 5 for the preset camera views would give you a camera view which didn't actually let you see the unit you were locked to - the camera shift was just vertical , so the unit was lost off the bottom of the screen. So to answer the original question, yes this has been fixed. 0 Quote
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