Big Al Posted October 6, 2008 Share Posted October 6, 2008 Ok I know different units change their statistics based on tech. Like anti-tank uses tech to advance anti-tank fighters advance their air/bomber attack/defense. Is there anyway to change how tech affects units? I am considering altering units in my global game. Artillery is way too powerful, and anti-tank units really dont belong on this scale. So I was thinking of something else. But the tech is different for different units. Also can I mod the sound? 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted October 6, 2008 Share Posted October 6, 2008 nope you can't change how tech affects the units, just the tech values themselvelves. I made some changes to many of the units. 0 Quote Link to comment Share on other sites More sharing options...
Bill101 Posted October 6, 2008 Share Posted October 6, 2008 How about maximizing artillery research at either 0 or 1. That will help reduce its effectiveness. You can modify the sound, in the campaign.ini file (which is in the campaign folder) you need to change the sound line to read: #CUSTOM_SOUND= 1 Then make a sound folder in the campaign folder and add your own wav files to it. 0 Quote Link to comment Share on other sites More sharing options...
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