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Changing unit statistics in tech


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Ok I know different units change their statistics based on tech.

Like anti-tank uses tech to advance anti-tank

fighters advance their air/bomber attack/defense.

Is there anyway to change how tech affects units?

I am considering altering units in my global game. Artillery is way too powerful, and anti-tank units really dont belong on this scale. So I was thinking of something else. But the tech is different for different units. Also can I mod the sound?

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How about maximizing artillery research at either 0 or 1. That will help reduce its effectiveness.

You can modify the sound, in the campaign.ini file (which is in the campaign folder) you need to change the sound line to read:

#CUSTOM_SOUND= 1

Then make a sound folder in the campaign folder and add your own wav files to it.

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