Mord Posted October 4, 2008 Share Posted October 4, 2008 Remember that cool little state you'd get in CMX1 when a vehicle was hit and one of the crew got dead? When the rest of the guys would puke in their helmets and be shocked for a bit by what went down? Is that still represented in the game? I've never noticed...if not, will it return in CM Normandy? I am hoping when WWII comes around we'll get back some of those awesome little detail features that were a part of the cool factor of CMX1. Don't get me wrong, there's lots of cool factor in CMSF, but I'd just like to see some of what was best about the old engine, that is missing, make a revival. The better CMX2 gets the more I miss seeing some of this stuff along side it...detailed armor hits, kill list, fire, etc. BTW I just tried the patch and all I can say is WOW! ^5! the immersion has shot up even farther for me now! Amazing how some new sounds can really open up the game...let alone the wall hugging I viewed. Mord. 0 Quote Link to comment Share on other sites More sharing options...
RichyG Posted October 4, 2008 Share Posted October 4, 2008 I agree this kinda of effect would be awesome to reintroduce... I mean being pinned down by snipers etc. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted October 5, 2008 Share Posted October 5, 2008 Yeah, there are some bitter anecdotes from Iraq, particularly from Marines who alleged their Army "support" armour abruptly pulled out and left them when a crew member took even a minor injury. Seem to recall ASL had the "bugout" feature as well. 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted October 5, 2008 Share Posted October 5, 2008 I want to see them program a "displace" or "fall back" behavior in the TAC AI before or when we finally get to the WWII title. That would make AI controlled soldiers behave more naturally when they are getting creamed in a fixed position. 0 Quote Link to comment Share on other sites More sharing options...
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