Peter Panzer Posted September 30, 2008 Share Posted September 30, 2008 Hello everyone: Can one of you capable folks apply your skills toward correcting the M16A4 in CMSF:M? The current version shows the barrel/gas tube exposed just before the front sight base - this is not correct. When the texture/model was created either the RAS texture was not long enough or the AN/PEQ2 was supposed to be placed further up the rail. I tried some cutting and pasting in Photoshop, but I was unable to correct the issue. Perhaps one of you guys will have better luck. In any event, it would be great to have the primary USMC small arm displayed properly in the game. Thanks for having a look! Here is a reference... CMSF:M An actual M16A4: 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted September 30, 2008 Share Posted September 30, 2008 I think this can only be fixed by BFC in a patch 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 30, 2008 Share Posted September 30, 2008 This is a 3D issue; modders cannot modify the shape of 3D objects, only Battlefront can do this. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted September 30, 2008 Author Share Posted September 30, 2008 I suspected as much - thanks anyways. I suppose this will be one for v.1.11. M1: Glad to see you have started your work on the USMC uniform mod! I am really looking forward to seeing what you do with the eye protection. Hopefully, you can supply several different alternatives as you did in your previous US Army version. 0 Quote Link to comment Share on other sites More sharing options...
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