Cantona66 Posted June 23, 2008 Share Posted June 23, 2008 Hello, i have now added scripts to Thrawns european theater map that Alaric converted to PDE, i have used many of Honch scripts, and some of my own, i have tried to use historical oob as far as i know, please try it. 0 Quote Link to comment Share on other sites More sharing options...
Alaric Posted June 23, 2008 Share Posted June 23, 2008 greetings, better luck with it, indeed i will try when have some time, maybe today or tomorrow and give feedback if there are some problem, thanks for your hard work!!! with best regards, alarick. 0 Quote Link to comment Share on other sites More sharing options...
Cantona66 Posted June 23, 2008 Author Share Posted June 23, 2008 Hello, i have already found some small problems, but please try it out, it was very hard work to update all scripts with new x/y coordinates 0 Quote Link to comment Share on other sites More sharing options...
Cantona66 Posted June 23, 2008 Author Share Posted June 23, 2008 Hello again, i have made some updates to 1.11: -fixed some weather tiles -fixed one tile in Poland surrender script -changed reformation data & there are also lots of Third reichs VARIANT scripts that i have converted to European theater map. Have fun 0 Quote Link to comment Share on other sites More sharing options...
Alaric Posted June 23, 2008 Share Posted June 23, 2008 greetings, great work, indeed, i load 1.1 in the editor, i see that there are by you active loop events (better that my own way of clear some way from suez to west-africa-coast) but the loop arrows are missing, at least it seems, scripts are the most hard work to do with these scenarios, a full European Theater scenario with full scripts in my humble oppinion will be the best, with kind regards, alarick. 0 Quote Link to comment Share on other sites More sharing options...
SeaMonkey Posted June 24, 2008 Share Posted June 24, 2008 A perfect example of why new mod campaigns benefit from a community development perspective. Get your teams together, and have at it. 0 Quote Link to comment Share on other sites More sharing options...
mock Posted June 24, 2008 Share Posted June 24, 2008 When I DL'd the updated version on CMMODS, it is the same as before, no change to reformation. 0 Quote Link to comment Share on other sites More sharing options...
Alaric Posted June 24, 2008 Share Posted June 24, 2008 Originally posted by SeaMonkey: A perfect example of why new mod campaigns benefit from a community development perspective. Get your teams together, and have at it. thanks for the encourageous words of morale, i are bad on scripts, allways go for a matematic perfect production and order of battle scenario setup, but without scripts maybe scenarios only work fine on multiplayer, i like too for have available the order of battle at 1939, at last nowadays i are making some adjustment on my scenarios and making less turns, 20 days alternate turns with 20 days normalized production, but still not have replaced the old scenarios as i have not still time to playtest them, last modded third reich variant is only 59 turns, is tough for the axis but they have all forces from begining and with 59 turns, russia and USA will enter on time to disallow an allied disaster, on russia or UK, or, at least, make a good challenge when d-day, and the other scripts come on effect, best regards, alarick. 0 Quote Link to comment Share on other sites More sharing options...
Cantona66 Posted June 24, 2008 Author Share Posted June 24, 2008 Sorry mock, now it should be the correct campaign saved. 0 Quote Link to comment Share on other sites More sharing options...
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