Big Poppa Pump Posted February 25, 2008 Share Posted February 25, 2008 Is there any trick to, in WEGO, move to intial contact and hold fire? In cmx1 this was done using the move to contact command with a very small target arc. Any tricks to doing the same thing in CMX2? 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted February 25, 2008 Share Posted February 25, 2008 Not as far as I know... ...just another reason why Hunt and Move to Contact should have been left as two separate commands. 0 Quote Link to comment Share on other sites More sharing options...
Darkmage Posted February 25, 2008 Share Posted February 25, 2008 isn't hunt a move to contact command? I always find if a squad is taking fire etc they'll stop their hunt command. We could really do with a command where they move forward in a tactically sound way despite enemy presence. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted February 25, 2008 Share Posted February 25, 2008 Hunt with a small arc? 0 Quote Link to comment Share on other sites More sharing options...
Code13 Posted February 25, 2008 Share Posted February 25, 2008 Hunt & hide? 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted February 25, 2008 Share Posted February 25, 2008 Am concurring with Darkmage & FightingSeabee here that Hunt is pretty much an advance to contact routine especially if used with a selective target arc. Especially since 1.06 Hunt with an arc provides good intuition to WEGO orders. edit.. ohp, sorry I just read the "hold fire" bit which would cover the hunt and hide option which i shall now, to make up for my overzealous and unfounded concurring, dutifully go and test edit2.. excuse the crumbs from humble pie; having playtested numerous options there is no actual "advance to contact then hold fire" possible. Which is a pity coz it would be most useful. The short target-arc effectively limits the search aspect of the HUNT so the units hunting don't spot until they reach the target arc. And whilst Hunt works really well, the units Hunting will stop and go to ground immediately but will, even if given a HIDE order, open fire. [ February 25, 2008, 03:22 AM: Message edited by: missinginreality ] 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted February 27, 2008 Share Posted February 27, 2008 Are you sure about that? I'm pretty sure units can spot beyond the target arc, they just won't open fire. Now I'm gonna have to try it. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted February 27, 2008 Share Posted February 27, 2008 Hmmmm, much chin stroking and sage-like nodding..well, I WAS sure about it but a niggling doubt nagged at me after FightingSeabee's post so did more testing and found an interesting thing re small arcs. I moved a squad around a corner towards an Opfor squad. HUNT command, short arc. Yes they definitely spotted all the Opfor units outside of the arc, the small target arc kept them from engaging BUT the small target arc also kept them from responding as per HUNT so they just kept on walking, not engaging the enemy outside their target arc nor stopping so it all ended very ugly. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted February 27, 2008 Share Posted February 27, 2008 Originally posted by missinginreality: I moved a squad around a corner towards an Opfor squad. HUNT command, short arc. Yes they definitely spotted all the Opfor units outside of the arc, the small target arc kept them from engaging BUT the small target arc also kept them from responding as per HUNT so they just kept on walking, not engaging the enemy outside their target arc nor stopping so it all ended very ugly. That's what a Hunt command combined with a target arc is supposed to do. From the manual: "Hunt - Infantry - this command maximizes the unit’s awareness for possible enemy contact. Soldiers are advancing slowly, weapons ready. Upon seeing any enemy units, the unit stops immediately. This is a good command to use when enemy contact is imminent. In combination with a Target Arc command, Hunt is restricted to only the area within the arc, and ignores enemy units from outside the arc." 0 Quote Link to comment Share on other sites More sharing options...
G B Scurlock Posted February 27, 2008 Share Posted February 27, 2008 I just tried this and it accomplished what I think you want. Hunt and then press "H" for hide. As soon as contact is made the unit stops immediately and does not fire. Troops hit the deck and face the contact. Armour does not fire. Neet. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted February 27, 2008 Share Posted February 27, 2008 Still would be nice just to have the move to contact option. 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted February 27, 2008 Author Share Posted February 27, 2008 GB - Is that in real time only or does that work in WEGO? I'll have to try it later tonight. 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted February 28, 2008 Author Share Posted February 28, 2008 Just tried Hunt with a hide command in WEGO. Once the enemy was spotted they fired instead of hiding. 0 Quote Link to comment Share on other sites More sharing options...
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