sross Posted October 2, 2007 Share Posted October 2, 2007 It seems to me that only the man made objects or differences in elevation provide cover, but maybe I'm wrong. Do trees, rocks, etc give cover bonuses? 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted October 20, 2007 Share Posted October 20, 2007 This is a good question indeed. I'm suprised nobody has answered it. I'd like to know this aswell 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 20, 2007 Share Posted October 20, 2007 Yes, if you take a moment to zoom in during a firefight (WeGo is easiest) You can see that rounds from cannon size down to rifle caliber are impacting on trees and rocks and walls that are between the combatants. Even ricochets impact. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 20, 2007 Share Posted October 20, 2007 ...and rocks and... i never saw a bullet bouncing on a rock so far. frankly, i didnt saw a rock so far in that game (you dont mean this tiny flavour rocks!?) i think the question is mainly geared towards the "ground tiles" where bullets dont reflect that obvious that you can "see" it. whats with bushes, the rocky tiles, that maybe combined with grass tiles!? we can combine different tiles now but you(or better said, i) dont notice any difference in the ability to hide or find a better position there. steve said in some thread some time ago that ouer soldiers do take cover better than we "see" it. that suggested that there are still such bonuses as in CMx1 tied to the ground tiles, but nothing more precise is said about how it is in CMx2. i also would be interessted. 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted October 20, 2007 Share Posted October 20, 2007 Yes, me too. Maybe Battlefront could provide some chart with all terrain tiles and their features. Maybe some numbers... If there are various features of course. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted October 21, 2007 Share Posted October 21, 2007 Originally posted by TOG: Yes, me too. Maybe Battlefront could provide some chart with all terrain tiles and their features. Maybe some numbers... If there are various features of course. I agree, this would be helpfull for our scenario designers. 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted October 21, 2007 Share Posted October 21, 2007 Sometimes whem I try to make some map I get the feeling it's all flat and open between the hills. Is the rocky terrain just a slab of rock under your feet and occasional small stone, or lots of smaller and bigger stones that you can hide between. I think it's crossable by vehicles, so it suggests smaller stones. So what should I do to give infantry some cover (other than trenches and buildings). In CMx1 I knew that rocky terrain or woods give infantry cover. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 21, 2007 Share Posted October 21, 2007 I haven't seen terrain give much cover to infantry but on the other hand, a single palm tree can appearantly stop multiple 120mm HEAT rounds. I guess Syrian date palms have ERA installed. 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted October 21, 2007 Share Posted October 21, 2007 Hey HEAT rounds(including ATGMs) do detonate on palm trees(err I think). But poor damage modeling on the palm trees left it still standing. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 21, 2007 Share Posted October 21, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
John Catsack Posted October 22, 2007 Share Posted October 22, 2007 The problem seems to be that, although flavor objects do block bullets, soldiers aren't smart enough to get behind them. 0 Quote Link to comment Share on other sites More sharing options...
Sheppy Posted April 26, 2010 Share Posted April 26, 2010 why do trees have so much ability to stop bullets and rpgs? also tank rounds? 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted April 26, 2010 Share Posted April 26, 2010 I want to know if the type of terrain you are on (type of grass, sand, etc.) affords anything other than a visual at this point. Yes, there is a level of abstracted cover since the game cannot visually model all the details of real terrain (bumps and dips, small objects, etc). It also cannot animate everything that could be done to take advantage of this cover. You'll see abstracted cover in action when a bullet goes through a prone soldier without causing injury (especially cowering soldiers it seems). I don't know if angle matters, as firing down should negate cover to a degree (depending on angle). Rocky terrain offers the best abstracted cover. The game doesn't render a ton of small 3d rocks, but the terrain seems to be treated as such. I've noticed increased survivability in this tile type vs small arms, there seems to be a decent chance of "direct hits" being stopped by abstracted cover. Certainly better than the other types. Trees do stop stuff in a non abstracted manner as mentioned bushes/grass/crops appear to only offer a minimum of abstracted cover (basically simulating bumps in the terrain). These are only really good for concealment (except short grass, idk if that even helps much). sand/dirt/ect seems to offer the minimum abstracted cover and no concealment. man made flat surfaces like roads, pavement, and gravel seem to offer no cover. This is mostly just from what I've seen ingame. 0 Quote Link to comment Share on other sites More sharing options...
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