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non-paradox v1.06 crashes


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Hi,

when loading any scenario, the game crashes at 72%-77%

Everything was working fine with v1.05.

Even an ATI XT1950 Update to Catalyst 8.1 didn't help.

The dump of WinDBG is

Executable search path is:

ModLoad: 00400000 008d1000 image00400000

ModLoad: 7c900000 7c9b0000 ntdll.dll

ModLoad: 7c800000 7c8f4000 V:\WINDOWS\system32\kernel32.dll

ModLoad: 02480000 024a8000 L:\Combat Mission Shock Force\elicen40.dll

ModLoad: 7e410000 7e4a0000 V:\WINDOWS\system32\user32.dll

ModLoad: 77f10000 77f57000 V:\WINDOWS\system32\GDI32.dll

ModLoad: 77dd0000 77e6b000 V:\WINDOWS\system32\advapi32.dll

ModLoad: 77e70000 77f01000 V:\WINDOWS\system32\RPCRT4.dll

ModLoad: 77c00000 77c08000 V:\WINDOWS\system32\version.dll

ModLoad: 71ad0000 71ad9000 V:\WINDOWS\system32\wsock32.dll

ModLoad: 71ab0000 71ac7000 V:\WINDOWS\system32\WS2_32.dll

ModLoad: 77c10000 77c68000 V:\WINDOWS\system32\msvcrt.dll

ModLoad: 71aa0000 71aa8000 V:\WINDOWS\system32\WS2HELP.dll

(a90.a78): Break instruction exception - code 80000003 (first chance)

eax=00261eb4 ebx=7ffd8000 ecx=00000002 edx=00000004 esi=00261f48 edi=00261eb4

eip=7c901230 esp=0013fb20 ebp=0013fc94 iopl=0 nv up ei pl nz na po nc

cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000202

*** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -

ntdll!DbgBreakPoint:

7c901230 cc int 3

0:000> g

ModLoad: 5cb70000 5cb96000 V:\WINDOWS\system32\ShimEng.dll

ModLoad: 6f880000 6fa4a000 V:\WINDOWS\AppPatch\AcGenral.DLL

ModLoad: 76b40000 76b6d000 V:\WINDOWS\system32\WINMM.dll

ModLoad: 774e0000 7761d000 V:\WINDOWS\system32\ole32.dll

ModLoad: 77120000 771ac000 V:\WINDOWS\system32\OLEAUT32.dll

ModLoad: 77be0000 77bf5000 V:\WINDOWS\system32\MSACM32.dll

ModLoad: 7c9c0000 7d1d5000 V:\WINDOWS\system32\SHELL32.dll

ModLoad: 77f60000 77fd6000 V:\WINDOWS\system32\SHLWAPI.dll

ModLoad: 769c0000 76a73000 V:\WINDOWS\system32\USERENV.dll

ModLoad: 5ad70000 5ada8000 V:\WINDOWS\system32\UxTheme.dll

ModLoad: 76390000 763ad000 V:\WINDOWS\system32\IMM32.DLL

ModLoad: 773d0000 774d3000 V:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll

ModLoad: 5d090000 5d12a000 V:\WINDOWS\system32\comctl32.dll

ModLoad: 10000000 1001e000 V:\WINDOWS\mmfs.dll

ModLoad: 00e50000 00e98000 V:\WINDOWS\lcmmfu.cpl

ModLoad: 5b860000 5b8b4000 V:\WINDOWS\system32\netapi32.dll

ModLoad: 763b0000 763f9000 V:\WINDOWS\system32\comdlg32.dll

ModLoad: 7c340000 7c396000 L:\Combat Mission Shock Force\msvcr71.dll

ModLoad: 73f10000 73f6c000 V:\WINDOWS\system32\DSOUND.dll

ModLoad: 68b20000 68b40000 V:\WINDOWS\system32\GLU32.dll

ModLoad: 5ed00000 5edcc000 V:\WINDOWS\system32\OPENGL32.dll

ModLoad: 73760000 737a9000 V:\WINDOWS\system32\DDRAW.dll

ModLoad: 73bc0000 73bc6000 V:\WINDOWS\system32\DCIMAN32.dll

ModLoad: 02500000 0265a000 V:\DOCUME~1\SKYHUN~1\LOCALS~1\Temp\s2kg.2xcp

ModLoad: 73000000 73026000 V:\WINDOWS\system32\winspool.drv

ModLoad: 74720000 7476b000 V:\WINDOWS\system32\MSCTF.dll

ModLoad: 02000000 02006000 V:\WINDOWS\system32\ctagent.dll

ModLoad: 77b40000 77b62000 V:\WINDOWS\system32\apphelp.dll

ModLoad: 755c0000 755ee000 V:\WINDOWS\system32\msctfime.ime

ModLoad: 69000000 6953d000 V:\WINDOWS\system32\atioglxx.dll

ModLoad: 024b0000 02f19000 V:\WINDOWS\system32\atioglx2.dll

ModLoad: 61dd0000 61dd6000 V:\WINDOWS\system32\MCD32.DLL

ModLoad: 72d20000 72d29000 V:\WINDOWS\system32\wdmaud.drv

ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

ModLoad: 76c30000 76c5e000 V:\WINDOWS\system32\WINTRUST.dll

ModLoad: 77a80000 77b14000 V:\WINDOWS\system32\CRYPT32.dll

ModLoad: 77b20000 77b32000 V:\WINDOWS\system32\MSASN1.dll

ModLoad: 76c90000 76cb8000 V:\WINDOWS\system32\IMAGEHLP.dll

ModLoad: 72d10000 72d18000 V:\WINDOWS\system32\msacm32.drv

ModLoad: 77bd0000 77bd7000 V:\WINDOWS\system32\midimap.dll

ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

ModLoad: 77920000 77a13000 V:\WINDOWS\system32\setupapi.dll

ModLoad: 73ee0000 73ee4000 V:\WINDOWS\system32\KsUser.dll

ModLoad: 76fd0000 7704f000 V:\WINDOWS\system32\CLBCATQ.DLL

ModLoad: 77050000 77115000 V:\WINDOWS\system32\COMRes.dll

ModLoad: 74810000 7497c000 V:\WINDOWS\system32\quartz.dll

ModLoad: 73940000 73a10000 V:\WINDOWS\system32\D3DIM700.DLL

(a90.a78): Access violation - code c0000005 (first chance)

First chance exceptions are reported before any exception handling.

This exception may be expected and handled.

eax=00000000 ebx=160e4700 ecx=00000000 edx=00000000 esi=06306478 edi=00000044

eip=0044e102 esp=0013fc88 ebp=00000001 iopl=0 nv up ei pl zr na pe nc

cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210246

*** WARNING: Unable to verify checksum for image00400000

*** ERROR: Module load completed but symbols could not be loaded for image00400000

image00400000+0x4e102:

0044e102 80780400 cmp byte ptr [eax+4],0 ds:0023:00000004=??

The stacktrace is

image00400000+0x4e102

image00400000+0x4e2a5

image00400000+0x20b2ad

image00400000+0x2993f0

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I had all the mirrors (as best they could) update their patches to a new one I made late last night that forces the old hotkeys.txt file to be overwritten by the new one.

Even so, I dont think having the old hotkeys.txt file would cause a crash, it would more than likely just limit which keys you could re-assign at first.

Easy way to test though, go into your Data folder, delete the hotkeys.txt file and then reapply the patch. That will guarantee that you get the new hotkeys.txt file.

See if it still crashes then.

Madmatt

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