joesnuffy03 Posted July 29, 2006 Share Posted July 29, 2006 Ive been looking at some screens and I have yet to see woods or the like for infantry.. From the screens posted it looks like tanks are gods in this ame without infantry able to hide and get in good AP shots.. I really want one of you to prove me wrong.. I really think other than that and the no 60 sec pause feature this will be my fav game Link to comment Share on other sites More sharing options...
Madmatt Posted July 29, 2006 Share Posted July 29, 2006 Tell me what you want to see and I will make up a screenshot just for you. You just want to see infantry moving through a thickly wooded area or something more specific? Madmatt Link to comment Share on other sites More sharing options...
RMC Posted July 29, 2006 Share Posted July 29, 2006 I want to see SGT Rock standing on a Tiger tank shooting his Thompson at about 150 germans in a nearby wood. Please include the appropriate sound effect graphics. Buddabuddabudda.... Link to comment Share on other sites More sharing options...
Hortlund Posted July 29, 2006 Share Posted July 29, 2006 How about a screenshot of a dense wood-area with infantry moving through it? Something that would correspond to the tall pines in CMBB, where tanks cannot venture. Can tanks venture into woods in this one btw? Link to comment Share on other sites More sharing options...
RMC Posted July 29, 2006 Share Posted July 29, 2006 Well there was the E3 video showing a sherman knocking a tree over.... Link to comment Share on other sites More sharing options...
Madmatt Posted July 29, 2006 Share Posted July 29, 2006 My offer was directed to joesnuffy since he started this post. Normally vehicles try to avoid trees but there is a command you can give them where they basically move straight ahead and if they are big/heavy enough they can knock over trees, fences and other obstructions in their way. I will have to experiment to see if there are trees that are too big to knock over. I know that not all vehicles can do that though. Madmatt Link to comment Share on other sites More sharing options...
joesnuffy03 Posted July 29, 2006 Author Share Posted July 29, 2006 Sorry for delay.. something like infantry going through scattered trees.. enough so that an enemy unit would have problems losing them in the "fog of war" maybe a recon group.. that isnt seen because of being in a dense forest overlooking an enemy position.. or even have the recon squad in tall grass or the like Link to comment Share on other sites More sharing options...
joesnuffy03 Posted July 29, 2006 Author Share Posted July 29, 2006 Thanks for the response.. this is by far the best forum ive seen for a new game.. great response time on questions Link to comment Share on other sites More sharing options...
joesnuffy03 Posted July 29, 2006 Author Share Posted July 29, 2006 Also any screens of infantry able to get close to the enemy via cover.. etc Link to comment Share on other sites More sharing options...
Madmatt Posted July 30, 2006 Share Posted July 30, 2006 Okay, I will see what I can do. I may actually combine this request with another feature/gameplay movie I am working on. Madmatt Link to comment Share on other sites More sharing options...
joesnuffy03 Posted July 31, 2006 Author Share Posted July 31, 2006 Thanks alot.. also I was wondering about the ability to pick up weapons etc.. Lets say a squad with no training in gun placements wants to use an enemy Pak gun.. they kill or make all the crew leave the gun... Will they be able to use the gun as well as a squad trained in using it.. ? Sam question for a man picking up a bazooka etc.. Link to comment Share on other sites More sharing options...
Megakill Posted July 31, 2006 Share Posted July 31, 2006 Originally posted by joesnuffy03: Thanks alot.. also I was wondering about the ability to pick up weapons etc.. Lets say a squad with no training in gun placements wants to use an enemy Pak gun.. they kill or make all the crew leave the gun... Will they be able to use the gun as well as a squad trained in using it.. ? Sam question for a man picking up a bazooka etc.. Yes they can. However their efficiency would be very low. However a good idea would be to use for example crew of a damaged tank - they will operate a gun much better than infantry guys. Link to comment Share on other sites More sharing options...
Megakill Posted July 31, 2006 Share Posted July 31, 2006 I also confimr that vehicles would avoid areas with trees. You can force a heavy tank to plow through trees with a Storm command. Same command will apply if you, say, want to run down a gun emplacement. The tank will just crush it moving directly at it. Link to comment Share on other sites More sharing options...
Thomm Posted July 31, 2006 Share Posted July 31, 2006 Regarding woods: One thing that the CM "homogenized" LOS degradation system for vegetation avoids successfully is the occurance of what I like to call "Freak LOS" events in woods, namely some LOS lines that wriggle through the trees deep into the heart of woods. This happens when you treat trees as individual objects without undergrowth around them. How does ToW approach such LOS issues? Best regards, Thomm Link to comment Share on other sites More sharing options...
Moon Posted July 31, 2006 Share Posted July 31, 2006 Rollstoy, I have no answer to the question at the moment (need to test, or somebody else will jump in), but if you ask me, what you call "freak LOS" is very much realistic. I live in a heavily wooded area and these kinds of freak LOS occur all the time. Martin Link to comment Share on other sites More sharing options...
Megakill Posted July 31, 2006 Share Posted July 31, 2006 Originally posted by Moon: Rollstoy, I have no answer to the question at the moment (need to test, or somebody else will jump in), but if you ask me, what you call "freak LOS" is very much realistic. I live in a heavily wooded area and these kinds of freak LOS occur all the time. Martin Do you mean that random shells are still flying around? :cool: Link to comment Share on other sites More sharing options...
Moon Posted July 31, 2006 Share Posted July 31, 2006 Only when the deer hunters are out Martin Link to comment Share on other sites More sharing options...
Redwolf Posted July 31, 2006 Share Posted July 31, 2006 Originally posted by Moon: Rollstoy, I have no answer to the question at the moment (need to test, or somebody else will jump in), but if you ask me, what you call "freak LOS" is very much realistic. I live in a heavily wooded area and these kinds of freak LOS occur all the time. Yes but you have more trees per scare meter than in the game. Using the smaller number of trees in the game for literal LOS tracking will create many more LOS holes than in reality. Link to comment Share on other sites More sharing options...
Moon Posted July 31, 2006 Share Posted July 31, 2006 The game is using 1 to 1 representation though, so if you see light woods with few trees per square meter, than that is exactly what you're supposed to see. Martin Link to comment Share on other sites More sharing options...
Redwolf Posted July 31, 2006 Share Posted July 31, 2006 Originally posted by Moon: The game is using 1 to 1 representation though, so if you see light woods with few trees per square meter, than that is exactly what you're supposed to see. Yes, but my point was that I don't think you can model dense woods on the ToW scale by drawing each tree, that'll kill any current graphics card. So the question is whether there is LOS tracking by 3D tree - in which case you wouldn't have dense woods, or whether there's an abstraction going on that replaced 3D model LOS tracking for woods. Link to comment Share on other sites More sharing options...
joesnuffy03 Posted July 31, 2006 Author Share Posted July 31, 2006 Yeah I can see it now.. and entire squad in single line formation side stepping trying to use a tree as cover.. Thats what I'm trying to get at.. is there going to be woods etc.. just something a squad.. not one man can hide in and not be seen by the enemy. Not sure how it would be done with LOS to 3D tree.. that would raise the GFX card specs alot, but an abstract would make it possible without taking away from any players. Or if its being considered at all. So far the game looks great.. A pause feature for large battles would be even better and I see that is being talked about in other post and this is the only 2 things I need to know before I go crazy about having to get this game on release Link to comment Share on other sites More sharing options...
Megakill Posted August 1, 2006 Share Posted August 1, 2006 I will check with the programmers. As far as I understand every tree is a cover, every tree can be shot with a big gun or run down with a tank as it is a real object. But let me double check. Link to comment Share on other sites More sharing options...
M Hofbauer Posted August 4, 2006 Share Posted August 4, 2006 Originally posted by Moon: I live in a heavily wooded area and these kinds of freak LOS occur all the time. in nicely cleaned german Staatsforst of 2006... less so in the Pripjet... Link to comment Share on other sites More sharing options...
M Hofbauer Posted August 4, 2006 Share Posted August 4, 2006 Originally posted by Madmatt: My offer was directed to joesnuffy since he started this post.oh, so we get to ask for screenshots as long as we dont use the same thread but each make sure we start a new one ? you have a task... Link to comment Share on other sites More sharing options...
Guest Guest Posted September 8, 2006 Share Posted September 8, 2006 deleted per user request Link to comment Share on other sites More sharing options...
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